2020

This review contains spoilers

This game tries very hard to be good, and I can see that the developers wanted to create something truly special. However, the game is bogged down by a bad narrative and half of the game struggles with slow rpg maker dialogue focusing on the bad writing.

Our antihero Sunny accidentally murdered his sister and the resulting trauma causes a schism between his friend group. Wishing things would go back to how they were before he killed is sister, he is plagued with good dreams of how life used to be before he killed his sister.

In his ideal dream world, everyone was still his friend and would go on pretend adventures with him to solve other peoples relationship problems, get his friends to quit their jobs, and get eaten by marine wildlife.

Sunny’s main friend, Basil that helped in the framing of the sisters body as a suicide struggles the hardest with the change and the story is framed around Sunny and Basil’s conflict.

The other three friends in the friend group are distraught with the death of Sunny’s sister. They lash out and alienate our poor murdering antihero Sunny. Basil tells Sunny if he just came clean with his crime to his friends, then he’d get his wish that everything goes back to how it was and everyone would be friends again. Although the game fades to black at the end, it is implied that the good ending had been achieved and Sunny got his wish.

The story is not about Sunny’s guilt about the manslaughter of his sister, but rather Sunny’s depression on how his friends all alienated him for it.

The games narrative is just terrible. I do not know if the devs were trying to make an antihero in Sunny or they actually think what they made signifies that Sunny, who goes to sleep peacefully every night and dreams of how good life was before his pesky sisters death got in the way, somehow shows the guilt OF his murder.

The dream world has nothing to do with the overworld, which gives the feeling that you are playing two games with almost no connection. You’d think that Sunny’s dreams would be focused on memories and places, distorted by guilt or emphasized by desire to return, but nope, Sunny actually selectively loses memories so the portions of the dream actually have NOTHING to do with anything.

Combat and music are cool though. It has a cool new JRPG emotion system that is a refreshing spin on jrpg combat. Has fun worldbuilding and cool characters. This game should’ve focused on these aspects and made the entire game the dreamworld, instead of the real world with the horrid writing.