Still playing this with friends but feel like i know most of what i want to say about it. While the gameplay loop turns out to be extremely repetitive with the same objectives repeating constantly, the game turns out to be incredibly fun due to the shenanigans and funny situations that happen due to Friendly Fire and general lethality of the weapons and enemies.

However, it's clear that this game was not ready for the popularity it got as two months later we are still having connectivity issues, crossplay not working and some general bugs. With a bit more polish I would love this even more.

A decent VS clone that is missing some of the best parts of that game such as unique stages, secrets and crazy characters. What's here, however, is pretty decent and fun with a different structure than other Auto shooters with a stats based upgrade system. Recommended if you are done with Vampire Survivors and want more.

2015

What i thought was just going to be a spooky walking simulator ended up containing a really deep storyline about the meaning of death, the definition of self and many other deep topics that you wouldn't expect from a videogame.

Without a doubt, conversely, the worst part of this product is the controls and the interactions you have to do with objects which sometimes can be clunky and awkward.

Another one of those games I'm glad I got to it late since it's one of those the internet decided to hate in unison in accordance to what their braindead favorite youtuber said.

My only problem with it is, due to it being online only, I experienced multiple cases of rubber banding or being killed while the server caught up. Aside from that, is without a doubt the best Story presented in an ARPG. It made me care about the characters presented in it and the production values and voice acting were on another level from what you typically see in most ARPG's.

Lilith lived up to the hype and can't wait to experience Vessel of Hatred when it comes out.

A serviceable remaster of this N64/Ps1 racer that I didn't have the chance to try for myself. Really neat mechanics faithful to the movie but a braindead A.I for most of the tracks that suddenly decides to Difficulty Spike around the end of the tournament races (looking at you Sebulba). Recommended just for being a decent racer of the time.

A very kinectic and awesome experience that it's giving me the Max Payne fix i've been missing all these years. Only issues were the controls being a tad wonky during some corner turning and I wish it had more bosses and enemies.

The emperor protects. A very nice "boomer shooter" that is quick and easy. Only few issues i had was some stutters at the beginning of the game and felt the game could have used a couple more bosses for enemy variety.

Writing this at the moment of my beating my first run but the sheer dopamine this game creates is incredible. One of the most unique ideas for a roguelike deckbuilder using the game of poker as the base. One of those "one more run" games in which you won't stop trying to discover new combinations.

They did it. The madmen went all out to put every single thing we wanted from this part of the storyline in this massive videogame. When this project started, none of us could have thought how much care and content would be put in this second part.

Not only did they add most of the stuff that was memorable from this section of FF7 but they also additional modes with full fledged storylines like the addictive Queen's Blood. Every new sidequest has a new mechanic, which is pretty rare for Triple A development these days.

However, since the game revolves around so many different videogames and one off mechanics, some of them are not designed as well as others or you might simply not like some of these different minigames. Specially since the game tends to always add an extra layer difficulty to some of these minigame sequences than turn them into fun pastimes into annoying moments if you wish to complete all that is offered here.

A tale of a game with great combat, beautiful world and superb world building marred by the usual suspects of AAA development: bad open world activities, bloated nonsensical gear system and a predictable storyline.

While i enjoyed my time a lot with it due to the incredible recreation of Hogwarts and the Wizarding World, it was also impossible to not notice the wasted potential in some places, specially after the beginning of the game seeing how good playing inside the castle is.

Great metroidvania that i feel was a bit overrated at some points from the general online reaction.

While it has a great combat, some fantastic platform sections and some fun powers, it also contains a middle of the road story alongside some more than annoying puzzles that quite clash with the frantic sections you can encounter.

Despite all of this is probably the best game Ubisoft has published in a while.

A beautiful story with great characters and excellent world building that suffers from repetitive gameplay that can tire you with the micromanaging and resource gathering in some instances. However, the story is fantastic and really unique which makes the game worth experiencing.

While it takes longer to get going compared to Iceborne and the new areas are not as impactful, the new monsters added end up being really fun. The new skills for each weapon are incredible and some of these new armors are fantastic.

Fun in co-op but some of the design decisions are puzzling. First of all it is the most Xbox 360 era game you can play today. This includes dialogue, level design and cutscenes. While the combat is fun, enemies tend to get spongier as the game goes on which turns most encounters into a slog fest.

No one is on the level of devil. A really unique experience with some shocking and perplexing moments that are mired by gameplay that ends up being repetitive and unfun puzzles that might not be your thing.

Regardless, worth experiencing at least once.