Foregone has a very strong start with a good gamefeel and a striking visual style but falls off the longer it goes on. The third act of the game has increasingly mean level design and encounter design straight out of the "what if more" school of thought to the point that it became hard to discern what all was going on at any given time because the screen was so covered in enemies and effects. The story barely exists for most of the game and then at the tail end it does a dramatic reveal and a little twist to try and give it some kind of emotional impact and utterly fails at it which is accompanied by perhaps the funniest ending choice I've seen in a while. "Would you rather save the world, like you've been fighting for, or just give up and let evil win?" golly gee I wonder. Also, the skill tree feels mostly pointless? What's the point of giving me a skill to invest points in if it only increases my damage by 1%? I'm a believer that when you have a skill tree, each individual skill should have a noticeable, meaningful difference when you play and that describes maybe half of what's on this meager tree. The first two thirds are a pretty fun time, if a bit breezy, but a slog of a late game drags the experience down.

Reviewed on Jan 29, 2022


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