Bio

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Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Undertale
Undertale
Outer Wilds
Outer Wilds
The Binding of Isaac: Repentance
The Binding of Isaac: Repentance
Super Mario 64
Super Mario 64
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

062

Total Games Played

007

Played in 2023

020

Games Backloggd


Recently Played See More

Kirby's Dream Land 2
Kirby's Dream Land 2

Mar 20

Viewtiful Joe
Viewtiful Joe

Mar 18

Side Pocket
Side Pocket

Mar 16

What Remains of Edith Finch
What Remains of Edith Finch

Feb 25

Game & Watch Gallery 3
Game & Watch Gallery 3

Feb 23

Recently Reviewed See More

I will never forgive this game for starting the whole Wii/Wii U Mario blandness era. New Super Mario Bros. DS was fun, unique and creative. This one makes me shudder in disgust, because it was the first of what would be three New Super Mario Bros. sequels. It represents everything wrong with the boring age of Mario games in the late 2000s/early 2010s.

I sincerely believe that people would like New Super Mario Bros. a lot more if we hadn't gotten three god damn sequels. Because by its own merits, this one is super unique and creative. Sure, the general world ideas are kinda boring (grass, desert, ice etc), but the leveldesign is absolutely top notch.
But that's not why I love NSMBDS. The main reason I love this game is the local multiplayer. The minigames are fun, but the 1v1 jump 'n' run battle mode is where its truly at. I've spent countless hours playing this with my brother and we still have a blast when we play it today, it makes me wonder why we never got anything like this again.

I used to deeply dislike Mario Kart Wii. The controls felt unresponsive and wrong and the item balancing seemed nonexistent to me.
Now I understand that especially the latter is part of the fun. And once I got used to the controls, Mario Kart Wii gave me feelings of flow, speed and fun unlike any other entry in the series. This got especially apparent when I played Custom Tracks, it felt like I finally unlocked the true potential of this game.
It's pure frantic fun, isn't that exactly what Mario Kart should be all about?