Final Fantasy VI's Legacy

Another weird one. The paths of the creatives on Final Fantasy VI afterward.

Where it all started.
Tetsuya Nomura (tosaben translation)
Tetsuya Takahashi (graphic director), Yoshitaka Amano (character designer), Tetsuya Nomura (graphic designer)
Yoshinori Kitase (writer and scenario director), Hiroyuki Ito (event planning), Hironobu Sakaguchi (designer), Tetsuya Nomura (graphic designer), Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character graphics)
Tetsuya Nomura (concept designer), Nobuo Uematsu (composer)
Yoshitaka Amano (character designer), Nobuo Uematsu (composer)
Yoshinori Kitase (director and scenario writer), Hironobu Sakaguchi (original story), Tetsuya Nomura (character designer, monster designer, battle visual director, original story), Nobuo Uematsu (composer)
Hiroyuki Ito (game design, battle system main planner), Hideo Minaba (battle maps)
Kazuko Shibuya (chibi character graphics)
Tetsuya Takahashi (director, scenario writer)
Yoshitaka Amano (art designer)
Hironobu Sakaguchi (concept), Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Yoshinori Kitase (director, scenario writer, system designer, event scene direction), Hiroyuki Ito (battle system designer), Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character designs)
Hiroyuki Ito (director and battle system designer), Hironobu Sakaguchi (scenario), Yoshitaka Amano (original character designer), Hideo Minaba (art director), Nobuo Uematsu (composer)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Tetsuya Nomura (character designer)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Kazuko Shibuya (graphics director)
Yoshinori Kitase (director and scenario writer), Tetsuya Nomura (character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, main character designer, storyboard designer)
Tetsuya Takahashi (director)
Tetsuya Nomura (NPC designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Kazuko Shibuya (Menu Graphics, User Interface)
Hideo Minaba (design director), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (concept, character designer)
Tetsuya Nomura (director, concept designer, character designer)
Tetsuya Takahashi (original author)
Tetusya Takahashi (story writer)
Tetsuya Nomura (main character designer)
Tetsuya Nomura (director, concept character designer, story)
Tetsuya Nomura (character designer)
Hiroyuki Ito (director, game design, battle director), Hideo Minaba (art director)
Tetsuya Nomura (character designer)
Tetsuya Takahashi (author, music coordinator)
Hironobu Sakaugchi (scenario), Hideo Minaba (monster designer), Nobuo Uematsu (composer)
Tetsuya Nomura (monster designer)
Hiroyuki Ito (director and game designer)
Tetsuya Nomura (director, concept designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Hironobu Sakaguchi (writer, designer)
Kazuko Shibuya (design director)
Hironobu Sakaguchi (scenario), Hideo Minaba (character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, story)
Kazuko Shibuya (chibi character designs)
Tetsuya Takahashi (game designer)
Nobuo Uematsu (composer)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, story)
Hideo Minaba (character designer)
Tetsuya Nomura (main character designer)
Hironobu Sakaguchi (scenario, executive director), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Nobuo Uematsu (music director)
Tetsuya Takahashi (concept, executive director, scenario writer)
Tetsuya Nomura (director, concept design, story)
Tetsuya Nomura (director, concept design, story)
Nobuo Uematsu (composer)
Kazuko Shibuya (spritework)
Tetsuya Nomura (character designer)
Nobuo Uematsu (composer)
Kazuko Shibuya (art director)
Hironobu Sakaguchi (director, designer, scenario)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (director, concept designer, story)
Hideo Minaba (character and background designer)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (original concept)
Tetsuya Nomura (director, concept designer, story)
Nobuo Uematsu (composer)
Yoshitaka Amano (art designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Hideo Minaba (map designer), Tetsuya Nomura (main character designer)
Hideo Minaba (background artist)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Kazuko Shibuya (monster graphics), Yoshitaka Amano (character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer, concept designer)
Tetsuya Nomura (character designer)
Hiroyuki Ito (Battle Design)
Kazuko Shibuya (chief designer, chibi character graphics, menu design)

8 Comments


1 year ago

Fascinating stuff! Love how far-reaching and varied this is. Great idea and quite the undertaking!

1 year ago

@clairepods Thank you so much!!!

1 year ago

Someone's gotta do a graph view of this!

(Not me, though. Too much work)

1 year ago

This comment was deleted

1 year ago

Inb4: Lpslucasps's gonna do a graph view of this.

1 year ago

@lpslucasps What do you mean by a graph view? That sounds interesting!

1 year ago

@Archagent It's a way to visualize data. It's very handy to see relationships between things. Example: https://help.obsidian.md/Plugins/Graph+view

11 months ago

This is such an amazing list. We need more comprehensive detailed analysis of people who worked on games outside of the director and the studio.


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