Thanks for the rumble tips Danny Trejo

"El universo tiene un gran sentido del humor. El truco esta en saber encajar sus bromas."

Encapsulate Summer. Pure and free emotions of a country village

Cultural artifact.

F Blasfemous.

Competitive game aside, this is one of the best representations of martial arts in videogames.
Context and fidelity packaged in the own diegesis.
Diving into it through the ps2 bios
Asphalt and Mist.
Parkings and malls.
Beach, jails , skycrapers.
The new world of technology and globalization.
The setting is the frame of the beginning of the century in Fighting, in which traditional martial arts spread throughout the world and are reconfigured in sports and exercise. contexts coexist with new fighting systems designed for combat itself.
Jin Kazama abandoning his homeland, family and his karate style based on tradition and roots for the Kyokushinkai Karate, more pragmatic and brutal . Learning it in Brisbane (which is famous for the practice of Kyokushinkai), out of its cradle, suggests the expansion of martial arts to various levels that the arrival of a new millennium implies.
in tradition, continuing with the respectful, almost mystical reverential treatment that they once had, or in modernity, redesigned and remixed for the purpose of competition or lethal assault.
No matter the approach, there is room for everything,

In a world where fighting games are remembered for their impact on the medium or for their mechanical quality, Tekken 4 has value as a small Digital portrait of how martial arts have spread and understood throughout the world with the arrival of the new millennium. . Something that can be appreciated through a careful and (mostly) faithful mocap and the reduction of fantastical elements.

Also, fuck the E.V.O .

2001

make me hold hands and i´m on board of this nonsense gamy arcuitecture

How to destroy Original autor direction and vision ?

Be pretty.

Season anime where homophobia and misogyny are the law
self-indulgence, the videogame.

The most tactile and emotional digital toy .

Well, what a trip.
The idea of ​​being the camera in a video game while the protagonists are guided by small point and click touches is curious in a 3d environment.

Normally video games capitalize on horror quite poorly, pigeonholed into tropes and structures to stick to forms of action or helplessness, it is okay for Michigan to stay in between and satisfy itself with comedy and fetishize reporters, guarding them from dangers and intervening to turn them into heroines. If you want.
If not, you can always sexualize them and record morbid events to become the villain of the story.

But it's a hell of a mess, because its experimental nature stays in the concept and the rest is filled with nonsense. You hardly do anything but walk guided by a sort of comic Slasher where the characters are dying one by one.
Also, the original director dissociated himself from the project because he was horny and perverted,
Great.

Mesocore madness.
probably the first comedy game apart Takeshi no Chōsenjō.
People can argue that the high difficulty is artificial.
Gamers ,probably.
But that difficulty is the product of the inventiveness of the level design, which does not care shit about the player.
Much of the Japanese action games orbit around the dominance of a body or mechanics, then the player is pleased.
Not here, here you are nothing.


Twitter, the video game.

Believe in great causes. Equality justice, in young people, in the power of words. What is great, very gostozzo

Is also homophobic, sexist, and in the end all conflicts are solved by beating the shit out of some anime villain.
Above all, the game just Copies the structure of P3 without making any real sense here, only more restrictive even.

Katsura Hashino has destroyed ATLUS.

The fuck are you thinking people ??

videogamers and companies are blind .

"im gonna turn my death machine game into a moving self-improvement story, best idea ever"
just hope that the story of a childish Carmelite who has to separate herself into "bad Maddie" and "Good Maddie" wins me over somehow.
Unlike 1001 spikes or Itakagi's Ninja Gaiden, this game builds its deadmachine without grace or personality by fitting it into that premise. It seems to make sense, but confusing perseverance with masochism and self-acceptance with the separation of "my good half and my bad half" is very childish, although later both halfs come together in the form of ... POWER UP? DAFAC DUDE.
One note: Since I was a kid, I have always been interested in how each person took the rhetoric of the hardcore player, perhaps the difficulty in the 80s was profitable as a time value, but in the 90s and 2000s it was already an aesthetic

superb production that does not reach what it promises.
admirable and ambitious aesthetic work drowing in limitations and probably some direction too much set in how 3d worked among its contemporaries.
Coolest ninja action live in the contrast of a quiet place disturbed by a swift and terrible murder, the game manages that well through the camera target vision working as an abstraction of the look-out ninja- like aptitude and running with the spaces and AI, very naturalistic. What does not handle well in translate the movement flowing over action because tank controls, what the fridge? tank controls lol , like, all the movements, shinobi-jutsu run through clunky input sequences? yes. Dramatic loss.
the drama is neat tho.