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Top 100 games list here! Check my other lists too!

The "played" score isn't fully reflective because I like to hit "played" on all versions of a game I have indeed completed. I review basically all games I beat so that's more accurate.

"Time played" on my games is actually just the HLTB length, I use it for backlog sorting.
Personal Ratings
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Favorite Games

Disco Elysium
Disco Elysium
EarthBound
EarthBound
Killer7
Killer7
No More Heroes
No More Heroes
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater

553

Total Games Played

017

Played in 2024

093

Games Backloggd


Recently Played See More

Cosmology of Kyoto
Cosmology of Kyoto

Apr 17

Crusader of Centy
Crusader of Centy

Apr 16

Pokémon Snap
Pokémon Snap

Apr 12

Darkest Dungeon
Darkest Dungeon

Apr 10

Shadow Tower: Abyss
Shadow Tower: Abyss

Mar 25

Recently Reviewed See More

Cosmology of Kyoto is, in essence, an edutainment game that chooses a very particular formula to teach the player about Heian-era Kyoto- that is, to allow them to explore a fictional version of it, one designed not for 1:1 historical accuracy, but for the purpose of letting them witness various events found in its history, religion and folklore in the form of brief vignettes they will inevitably run into as they aimlessly wander through its empty streets at night.

Kyoto's presentation is incredible. While the animation is limited, the pixel art is outstanding, painting humans and demons alike with a grotesque style that brings traditional Japanese artwork to life in an extremely striking way. Voice acting and sound design are also very effective. There's not much to the gameplay, being a very basic version of a point and click, but just the sheer intrigue of seeing more of this world is enough to keep one going. There is an end state, however hard it might be to find, and I thought the ending was actually pretty cool.

Crusader of Centy is, at surface value, a fairly competent Zelda clone for the Genesis. Movement is smoother and it leans more towards action, with a sword throw and a pretty freeform sense of momentum. It lacks proper dungeons and puzzle-solving, but it does feature a nice variety of animal buddies that each have their own ability. It's a bit light on content, with most of the levels and bosses feeling rather underdesigned, but it's hard to accuse it of a lack of ambition because its story is, to be frank, completely fucking insane.

The game, set in a fantasy world where monsters used to rule the land, but were then banished by a mysterious light, starts with the protagonist (default name Corona)'s 14th birthday, where he is given, as ordained by the laws of the land, a sword and shield by his worried mother, and sent to adventure in the wild. He then loses the ability to speak with men, causing an actually pretty effective sense of alienation, even though he can now speak with animals. He goes on with his journey with no stated goal, eventually finding out that the reason he can't speak with humans is that the Tower of Babel finished construction, and God did the whole thing preventing all men from understanding one another. There's an episode where you are unwittingly transformed into a monster and get to see how your kind terrifies theirs (this lasts about 2 minutes of playtime), which later sets up the reveal that the monsters are just innocent creatures that humans murder for no reason (no idea why they keep trying to kill you. Self defense?). Eventually you decide to climb up the Tower of Babel, where you throw hands with an alien, then you meet a giant ancient dragon who summons your mom into the fight and starts beating the shit out of her, only to reveal that this was a test of your mettle and that she was just an illusion. Then, you grow a plant on top of the Tower of Babel so you can climb into heaven (which is, obviously, the most unhingedly designed area in the game, made purely to troll players I think) and ask God to cut that whole language thing out. He does, but says humanity sucks and will all go to Hell. Anyways, a magic tornado has appeared, and you can use to travel in time by jumping into it, which lets you witness a few (I think unrelated?) vignettes of the world's past, before letting you travel to the final dungeon, which is where the monsters lived before spilling into the human world again so you can destroy... some divine creature? To reboot the entire universe and stop fantasy racism (by sealing the oppressed monsters into another dimension).

It's easy to make any game sound crazy by just listing plot beats, but I want you to understand that there is very little that I omitted. Centy just goes between a plot beat and another without actually bothering to explain why things are happening. This game doesn't even have a villain or a proper overarching goal, as far as I understand it. Where did the tornado, which plays a key role in the late game, come from, and why does it have these powers? Who knows! It's barely acknowledged, let alone explained. Why do monsters flip-flop between completely reasonable creatures and random encounters? Dunno! I only guessed what the final dungeon was based off one off-hand line, the game doesn't tell you. I think at least some of the blame for this rests on the bad translation (Apparently the EU one is different, might be better to go with that) but the game is very clearly rushed. A lot of the animal buddies see use only once or twice throughout the game, and the whole time travel stuff is clearly a way to reuse stages and enemies they already made. If I had to guess, the devs were trying to make a proper epic of a game, spanning tens of hours and exploring the breadth of themes that Crusader of Centy as is uneasily touches upon, and had to drastically resize the scope of what they were working with. It's a dang shame because as it is, the game feels extremely confused and muddled. I think it's worth a shot if you're interested, it feels ok to play especially when you get the sword throw (the basic slash is a little janky), there's a lot of cool ideas and moments and even if they struggle to come together they can at least be appreciated for what they are.

What a cute game. Unfortunately it turns out to be absolute hell to emulate, but it's very charming and entertaining. There's a surprising amount of interactions with the various critters (a lot of them involve violence, which is objectively very funny) and while the scoring AI is a bit arbitrary, it's a very pleasant experience all the way through.