AsukaFortune
Bio
Everything I've added on Backlogged is because it's 100% completed
Feel free to send me DMs through my Twitter account in case you want to know more info about any of the games
Everything I've added on Backlogged is because it's 100% completed
Feel free to send me DMs through my Twitter account in case you want to know more info about any of the games
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Favorite Games
131
Total Games Played
012
Played in 2024
000
Games Backloggd
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This is one of the hidden gems I've played this year, I came to the game with low expectations, seeing the previous games of the same studios were such letdowns for me, but with Cosmic Star Heroine, Zeboyd Studios really nailed their formula this time.
I like playing games in their highest difficulty most of the time, and with Breath of Death/Cthullu saves the world, that meant hours of grinding because the game wasn't balanced around those difficulties. But this time, there was almost no grinding needed at all once you fully understand the whole battle system.
The main gimmick of the battle system is also something I would like to see on more games. Here, you can't just spam your best skill over and over again, since almost all abilities are a one time use only, and are only recovered when you defend for a turn, this combined with hyper mode, a state where your next attack will do double damage every few turns, means that controlling the flow of the battle is the key for success.
The only downsides I've found is how many items are permanently missable, with a lot of places not being able to be revisited, and some side content is a bit obscure to find, abd also the story is not something extraordinary, but any of those things really hurt.
I like playing games in their highest difficulty most of the time, and with Breath of Death/Cthullu saves the world, that meant hours of grinding because the game wasn't balanced around those difficulties. But this time, there was almost no grinding needed at all once you fully understand the whole battle system.
The main gimmick of the battle system is also something I would like to see on more games. Here, you can't just spam your best skill over and over again, since almost all abilities are a one time use only, and are only recovered when you defend for a turn, this combined with hyper mode, a state where your next attack will do double damage every few turns, means that controlling the flow of the battle is the key for success.
The only downsides I've found is how many items are permanently missable, with a lot of places not being able to be revisited, and some side content is a bit obscure to find, abd also the story is not something extraordinary, but any of those things really hurt.
While not being a remake, it feels like a copy of the original Yoshi's Island, and I think that on a lot of the levels, if this game had the same artistic style than the original, it would be really hard to spot from which game is each level.
While I think that the visuals are worse than the original, being this time a lot more generic, it's the only real downside I've found, being the gameplay at a similar level on both games.
There's also something that I have to comment and is that this game introduces the new scoring formula, where it's not needed to get all the collectables of a level in a single run, which is more lenient for completionists.
While I think that the visuals are worse than the original, being this time a lot more generic, it's the only real downside I've found, being the gameplay at a similar level on both games.
There's also something that I have to comment and is that this game introduces the new scoring formula, where it's not needed to get all the collectables of a level in a single run, which is more lenient for completionists.