Bio
26 | I love all kinds of games, but my favorites are RPGs, Horror, Puzzle, and Action/Adventure.

Top 5 are games that I played recently and love or others that have been on my mind a lot. Check my lists for my actual top 100 games!

Switch FC: 2085-3875-9990
Xbox & PlayStation Gamertag: Ayzic
Steam FC: 167445055

Add me on any platform if you want to! I rarely play multiplayer games but I love seeing what other people are playing.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Shreked

Found the secret ogre page

Popular

Gained 15+ followers

Clearin your Calendar

Journaled games at least 15 days a month over a year

GOTY '23

Participated in the 2023 Game of the Year Event

Donor

Liked 50+ reviews / lists

Liked

Gained 10+ total review likes

Elite Gamer

Played 500+ games

Full-Time

Journaled games once a day for a month straight

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Busy Day

Journaled 5+ games in a single day

On Schedule

Journaled games once a day for a week straight

Organized

Created a list folder with 5+ lists

Listed

Created 10+ public lists

Gamer

Played 250+ games

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Phoenix Wright: Ace Attorney - Trials and Tribulations
Phoenix Wright: Ace Attorney - Trials and Tribulations
Elden Ring
Elden Ring
Kingdom Hearts II Final Mix
Kingdom Hearts II Final Mix
The Elder Scrolls V: Skyrim - Anniversary Edition
The Elder Scrolls V: Skyrim - Anniversary Edition
Shin Megami Tensei IV
Shin Megami Tensei IV

726

Total Games Played

068

Played in 2024

118

Games Backloggd


Recently Played See More

The Elder Scrolls IV: Shivering Isles
The Elder Scrolls IV: Shivering Isles

Apr 23

Five Dates
Five Dates

Apr 22

Pokémon Gold Version
Pokémon Gold Version

Apr 21

House Flipper: Pets
House Flipper: Pets

Apr 21

House Flipper: Garden DLC
House Flipper: Garden DLC

Apr 20

Recently Reviewed See More

Wow. WOW. A remaster of a remake of one of the best Survival Horror games to exist. It’s no surprise how Resident Evil became a pioneer of this genre. Survival is genuinely hard in this game, with very limited safe areas and a small carry-capacity (especially with Chris). Combining this with a general scarcity of resources and a throng of varying enemies means that if you linger too long in certain areas, you are only compounding this difficulty further, which is an excellent motivator to figure out what to do and move on in a timely manner. I found that the game lightened up in difficulty once you branch out of the mansion, and the experience becomes much more linear to keep you focused on your goal, which was a nice change of pace.

Puzzles are fairly simple but rewarding, and the story is really intriguing. Having already played a few RE titles before this one, it was AWESOME to see how they set up future characters and plotlines in this game. I also LOVE how campy this game is. When I first played RE7 and later RE4 (my first two entries in the series), I thought there were some incredibly out-of-place lines of dialogue that made the characters sound silly or dumb, and even some enemy designs and plot points came across as too over-the-top for me. But having now played the original Resident Evil, I understand that camp is just as important in this series as survival, puzzles, story, and tense moments are.

The only gripe I have with Resident Evil is the loading screens between rooms. Constantly having to sit and wait for the next room to load started to get very tedious early on, but even this can be a beneficial tool used to quickly disengage from an encounter if you really need to. More often than not, though, it was more of an annoyance than anything. Still, Resident Evil is a spectacle, and is a nearly impeccably designed and tightly wound package that will continue to be the blueprint for all Survival Horror games for years to come.

Cerebral, mind-bending, macabre, and thrilling are all words that describe Alan Wake 2 perfectly. A masterclass in survival-horror that doubles as the culmination of everything Remedy Entertainment has learned over its 20+ years in the games industry. Tensions are high throughout the entirety of the 20 hour runtime of Alan Wake 2, not only through combat, but through auditory cues, jump scares, changes in scenery, and striking shifts in color. Remedy utilizes all these tools to keep you on the edge of your seat while your heart pounds in your chest as you slightly turn your eyes from the screen in an attempt to reduce your anxiety. All of the best parts of Alan Wake 2 can be summed up in one word. Atmosphere.
Atmosphere is this games strongest aspect, and unlike other games of the same ilk that released this year such as Resident Evil 4 Remake and Dead Space, there is less combat here than you would expect. I found the majority of my playtime was spent piecing together the story, exploring the different locales and looking for collectibles, callbacks to other Remedy games, and hints at future events in the story or the greater Remedy Connected Universe rather than fighting Taken. That being said, combat is a delight in this game. Every encounter is important due to scarcity of ammo and other items, especially during boss fights, but I do wish there were more enemies to defeat. Graphically, this game astounded me at every cutscene and set-piece, and was enhanced by a robust and vivid color palette that truly nails the feeling of Autumn in a small rural town.
The story in Alan Wake 2 answers so many questions that players were left with after the first game’s ending, but tactfully introduces just as many (if not more) new questions and ideas into the fold. No spoilers, but I DO wish some of the new stuff that was introduced here was explained/explored more fully, as they really did a fantastic job of weaving new characters, plotlines, and genuinely intriguing concepts into the Remedy Connected Universe. If Alan Wake and Control are anything to go off of, I’m sure we can expect some DLC to tie up these loose ends before too long, and I am more than excited to return to this universe.

With a seemingly endless number of places to see and things to do, Starfield felt overwhelming at first. An unusually slow start when compared to BGS prior works and hours of tutorials compounded these feelings, and had me worried that I might not be in it for the long run. I’m so happy to say that despite a slow opening and hours of tutorials, Starfield is truly something to behold.

Storylines and quests are what drive this game, as opposed to the exploration which games like Skyrim and Fallout 3 masterfully use to keep players engaged. That being said, Bethesda has never made a storyline as good as the main quest in this game. Ever. I also don’t think I’ve ever experienced a better New Game + system from any game before Starfield.. To avoid spoilers, I’ll leave it at that, but it truly is a compelling story with themes much deeper than past Bethesda quests, and high stakes. Almost all of the faction quests are of a similar high quality as well. That being said, a lot of the other side quests can get repetitive quick, and most can easily be diluted to “just fetch quests” aside from a few standouts.

Circling back to exploration now, I think it’s fair to say that the majority of players will be disappointed in how Starfield handles arguably one of the biggest aspects of BGS games. Hand-crafted spaces are much fewer and farther between compared to their past titles, and Starfield is only made worse because of it. I think the procedurally-generated planet experiment was cool in theory, but in practice it’s boring. Of course, finding a randomly generated outpost or research tower is fun the first few times, but gets stale quick. Similarly, space exploration is non-existent. You can’t fly from planet to planet like in No Man’s Sky, and there really isn’t much to see except for the occasional encounters with other space-faring people. I really didn’t find this to be too much of a hindrance, though, as to me, being in space was just a transitory period until I got to my next quest marker.

Two things I really loved that I didn’t think I would care for at all was ship building and ship combat. I often found myself completely lost to time while I was tweaking my ships or even building completely new designs. The dogfights in space really are awesome. If you play on Hard or Very Hard, even two enemies can be a challenge, which was very refreshing as enemies on the ground are fairly simple to deal with.

I experienced a fair share of stuttering, screen-freezing, long loading screens, glitches, and straight-up crashes to the dashboard during my time playing, which really did suck. Bethesda is infamous for things like this, which is inexcusable imo. Needless to say, the fact that I had to deal with these issues quite a lot during my 135 hours with the game and STILL think it deserves a 9/10 is a testament to how special this game is to me. I’ve reached NG+10 and have done every Faction quest and main quest at least twice and I don’t see myself putting this game down for a long time.