Ayzic
BACKER
26 | I love all kinds of games, but my favorites are RPGs, Horror, Puzzle, and Action/Adventure.
Top 5 are games that I played recently and love or others that have been on my mind a lot. Check my lists for my actual top 100 games!
Switch FC: 2085-3875-9990
Xbox & PlayStation Gamertag: Ayzic
Steam FC: 167445055
Add me on any platform if you want to! I rarely play multiplayer games but I love seeing what other people are playing.
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Shreked
Found the secret ogre page
Popular
Gained 15+ followers
Clearin your Calendar
Journaled games at least 15 days a month over a year
GOTY '23
Participated in the 2023 Game of the Year Event
Donor
Liked 50+ reviews / lists
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Full-Time
Journaled games once a day for a month straight
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Busy Day
Journaled 5+ games in a single day
On Schedule
Journaled games once a day for a week straight
Organized
Created a list folder with 5+ lists
Listed
Created 10+ public lists
Gamer
Played 250+ games
N00b
Played 100+ games
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
726
Total Games Played
068
Played in 2024
118
Games Backloggd
Recently Played See More
Recently Reviewed See More
Puzzles are fairly simple but rewarding, and the story is really intriguing. Having already played a few RE titles before this one, it was AWESOME to see how they set up future characters and plotlines in this game. I also LOVE how campy this game is. When I first played RE7 and later RE4 (my first two entries in the series), I thought there were some incredibly out-of-place lines of dialogue that made the characters sound silly or dumb, and even some enemy designs and plot points came across as too over-the-top for me. But having now played the original Resident Evil, I understand that camp is just as important in this series as survival, puzzles, story, and tense moments are.
The only gripe I have with Resident Evil is the loading screens between rooms. Constantly having to sit and wait for the next room to load started to get very tedious early on, but even this can be a beneficial tool used to quickly disengage from an encounter if you really need to. More often than not, though, it was more of an annoyance than anything. Still, Resident Evil is a spectacle, and is a nearly impeccably designed and tightly wound package that will continue to be the blueprint for all Survival Horror games for years to come.
Atmosphere is this games strongest aspect, and unlike other games of the same ilk that released this year such as Resident Evil 4 Remake and Dead Space, there is less combat here than you would expect. I found the majority of my playtime was spent piecing together the story, exploring the different locales and looking for collectibles, callbacks to other Remedy games, and hints at future events in the story or the greater Remedy Connected Universe rather than fighting Taken. That being said, combat is a delight in this game. Every encounter is important due to scarcity of ammo and other items, especially during boss fights, but I do wish there were more enemies to defeat. Graphically, this game astounded me at every cutscene and set-piece, and was enhanced by a robust and vivid color palette that truly nails the feeling of Autumn in a small rural town.
The story in Alan Wake 2 answers so many questions that players were left with after the first game’s ending, but tactfully introduces just as many (if not more) new questions and ideas into the fold. No spoilers, but I DO wish some of the new stuff that was introduced here was explained/explored more fully, as they really did a fantastic job of weaving new characters, plotlines, and genuinely intriguing concepts into the Remedy Connected Universe. If Alan Wake and Control are anything to go off of, I’m sure we can expect some DLC to tie up these loose ends before too long, and I am more than excited to return to this universe.
Storylines and quests are what drive this game, as opposed to the exploration which games like Skyrim and Fallout 3 masterfully use to keep players engaged. That being said, Bethesda has never made a storyline as good as the main quest in this game. Ever. I also don’t think I’ve ever experienced a better New Game + system from any game before Starfield.. To avoid spoilers, I’ll leave it at that, but it truly is a compelling story with themes much deeper than past Bethesda quests, and high stakes. Almost all of the faction quests are of a similar high quality as well. That being said, a lot of the other side quests can get repetitive quick, and most can easily be diluted to “just fetch quests” aside from a few standouts.
Circling back to exploration now, I think it’s fair to say that the majority of players will be disappointed in how Starfield handles arguably one of the biggest aspects of BGS games. Hand-crafted spaces are much fewer and farther between compared to their past titles, and Starfield is only made worse because of it. I think the procedurally-generated planet experiment was cool in theory, but in practice it’s boring. Of course, finding a randomly generated outpost or research tower is fun the first few times, but gets stale quick. Similarly, space exploration is non-existent. You can’t fly from planet to planet like in No Man’s Sky, and there really isn’t much to see except for the occasional encounters with other space-faring people. I really didn’t find this to be too much of a hindrance, though, as to me, being in space was just a transitory period until I got to my next quest marker.
Two things I really loved that I didn’t think I would care for at all was ship building and ship combat. I often found myself completely lost to time while I was tweaking my ships or even building completely new designs. The dogfights in space really are awesome. If you play on Hard or Very Hard, even two enemies can be a challenge, which was very refreshing as enemies on the ground are fairly simple to deal with.
I experienced a fair share of stuttering, screen-freezing, long loading screens, glitches, and straight-up crashes to the dashboard during my time playing, which really did suck. Bethesda is infamous for things like this, which is inexcusable imo. Needless to say, the fact that I had to deal with these issues quite a lot during my 135 hours with the game and STILL think it deserves a 9/10 is a testament to how special this game is to me. I’ve reached NG+10 and have done every Faction quest and main quest at least twice and I don’t see myself putting this game down for a long time.