BansheeNeet
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Tend to mostly play stuff from the PS1/N64 and PS2/Gamecube eras, along with lots of indie games, Nintendo stuff, and any 3D Platformer I can get my hands on.
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GOTY '23
Participated in the 2023 Game of the Year Event
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GOTY '22
Participated in the 2022 Game of the Year Event
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Gained 100+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
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Treasured
Gained 750+ total review likes
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Journaled 5+ games in a single day
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GOTY '21
Participated in the 2021 Game of the Year Event
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Played 500+ games
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Journaled games once a day for a week straight
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GOTY '20
Participated in the 2020 Game of the Year Event
Gamer
Played 250+ games
N00b
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Liked
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Favorite Games
702
Total Games Played
004
Played in 2024
499
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Really understands the joy of exploring giant spaces in a 3D platformer, which is mainly asking "can I get over There even if the developer has not intended me to go There yet" and the game answering "YES".
The Wonder Flower gimmicks go a long way for mitigating this feeling, as they often do just interrupt the level completely for something genuinely spontaneous. This goes a long way in making levels much more memorable than anything in the NSMB series, that and the new enemies introduced. Every new enemy, from what I remember, compliments the platforming and introduces a new challenge in navigating the levels, and that's really cool. These games definitely need more of that, more weird guys that do cool shit.
Obviously the animations on Mario and Co. look great, as well as their models in general. Mario in particular is the best he's looked in a long while. But I have to say, something is lost in this game's decision to remove unique attributes from each character. As big as this cast is, all the characters feel much flatter than they did in SMB2 or 3D World because of this choice. Badges are a neat system but they're not a substitute for this, as it removes that little bit of charm from each character. While many of the badge powers are neat, I feel like they could have gone farther in allowing you to just totally change how the game is played, rather than being either "here's a neat bonus" or "this is a joke one don't pick it".
I say all this negative stuff but I still would say I like the game! It's still a fun 2D platformer, I like those when they're done well, which isn't often these days. Also, thought it was neat how this game clearly took a couple lessons from games like the DKC series and Rayman Origins/Legends, I like it when Nintendo isn't just completely insular.