Bio
Tend to mostly play stuff from the PS1/N64 and PS2/Gamecube eras, along with lots of indie games, Nintendo stuff, and any 3D Platformer I can get my hands on.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

GOTY '22

Participated in the 2022 Game of the Year Event

Famous

Gained 100+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Organized

Created a list folder with 5+ lists

Treasured

Gained 750+ total review likes

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

Listed

Created 10+ public lists

Roadtrip

Voted for at least 3 features on the roadmap

Busy Day

Journaled 5+ games in a single day

Donor

Liked 50+ reviews / lists

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Elite Gamer

Played 500+ games

Trend Setter

Gained 50+ followers

On Schedule

Journaled games once a day for a week straight

Adored

Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Killer7
Killer7
Super Mario 64
Super Mario 64
Serial Experiments Lain
Serial Experiments Lain
Kirby Super Star Ultra
Kirby Super Star Ultra

702

Total Games Played

004

Played in 2024

499

Games Backloggd


Recently Played See More

Corn Kidz 64
Corn Kidz 64

Mar 30

Gravity Rush
Gravity Rush

Feb 15

The Legend of Zelda: Skyward Sword HD
The Legend of Zelda: Skyward Sword HD

Feb 14

Vividlope
Vividlope

Jan 06

Pseudoregalia
Pseudoregalia

Dec 27

Recently Reviewed See More

It's like if Banjo-Tooie's level structure was actually good and sane. Does the thing that game does where a level is like one big puzzle with multiple smaller ones to solve within it, but its not designed maliciously. Appreciate the way it really doesn't play like what has been standardized as the "good 3d platformer moveset", but still feels really good to nail. Has fall damage because its not cowardly. In general it feels like what Rare was going for with its harder platformer moments like Rusty Bucket Bay or all of Conker's Bad Fur Day but just not nearly as mean, but mean enough to be satisfying to beat. I think a lot of 3D platformer people have turned on Rare's n64 platformers for several reasons, but games like this show that there's still plenty of right lessons to take from those games besides "have a joke about balls" or "have more collectibles than God"

I know a game is good when getting lost is legitimately fun. When I got to the end it was the first time in a long time I was sad that there wasn't anymore game to play.

Really understands the joy of exploring giant spaces in a 3D platformer, which is mainly asking "can I get over There even if the developer has not intended me to go There yet" and the game answering "YES".

The truth is the 2D Mario series still has not successfully shaken off the New Super Mario Bros stink. In those games, the structure and formula to The Perfect Mario Stage was found and hammered into every single level over and over again, for several games straight, and I can still feel that formula looming over all of this game: Introduce the level gimmick, iterate on the gimmick and make it slightly harder, then combine it with another gimmick for an Unexpected Third Act Twist. An appealing fresh coat of paint and cute animations ultimately can't hide that. It's not like it's a bad way to make a game, but it's nothing compared to how far games like SMB3 and SMW would go to shake up the formula.

The Wonder Flower gimmicks go a long way for mitigating this feeling, as they often do just interrupt the level completely for something genuinely spontaneous. This goes a long way in making levels much more memorable than anything in the NSMB series, that and the new enemies introduced. Every new enemy, from what I remember, compliments the platforming and introduces a new challenge in navigating the levels, and that's really cool. These games definitely need more of that, more weird guys that do cool shit.

Obviously the animations on Mario and Co. look great, as well as their models in general. Mario in particular is the best he's looked in a long while. But I have to say, something is lost in this game's decision to remove unique attributes from each character. As big as this cast is, all the characters feel much flatter than they did in SMB2 or 3D World because of this choice. Badges are a neat system but they're not a substitute for this, as it removes that little bit of charm from each character. While many of the badge powers are neat, I feel like they could have gone farther in allowing you to just totally change how the game is played, rather than being either "here's a neat bonus" or "this is a joke one don't pick it".

I say all this negative stuff but I still would say I like the game! It's still a fun 2D platformer, I like those when they're done well, which isn't often these days. Also, thought it was neat how this game clearly took a couple lessons from games like the DKC series and Rayman Origins/Legends, I like it when Nintendo isn't just completely insular.