Bio
Rating scale:

⭐⭐⭐⭐⭐ - Not one of them stood here, as you do now. You, conqueror of adversities

⭐⭐⭐⭐½ - ... Please let me hear the sound of the flute one last time...

⭐⭐⭐⭐ - Cheese for everyone!

⭐⭐⭐½ - In a world without gold, we might have been heroes

⭐⭐⭐ - I like shorts! They're comfy and easy to wear!

⭐⭐½ - Time you enjoyed wasting isn't wasted time

⭐⭐ - Stay a while and listen

⭐½ - Our Princess is in Another Castle!

⭐ - It's now time to end your fun, here comes a spell you can't outrun!

½ - Nuclear launch detected
Personal Ratings
1★
5★

Badges


Gamer

Played 250+ games

2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

Favorite Games

Heroes of Might and Magic III: Complete
Heroes of Might and Magic III: Complete
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Diablo II: Lord of Destruction
Diablo II: Lord of Destruction
Warcraft III: The Frozen Throne
Warcraft III: The Frozen Throne
Banjo-Kazooie
Banjo-Kazooie

254

Total Games Played

001

Played in 2024

085

Games Backloggd


Recently Played See More

Doom
Doom

Feb 04

Pillars of Eternity
Pillars of Eternity

Apr 28

Recently Reviewed See More

Hayao Miyazaki’s Spirited Away in a deadly stealth game of hide and seek. A little girl in a yellow raincoat looking to escape from a ship without being eaten.

⭐ Fantastic creepy world. Tarsier Studios has worked hard on the visual presentation and sound system.

⭐ No plot, no dialogues, no diary pages or object descriptions like in Dark Souls where you can figure out what's going on. They are not missing though, the game doesn't need them to show powerful narrative moments.

⚠️ Very short game and little replay value.

⚠️ Punctual inaccuracies in control.

It resembles Final Fantasy Tactics Advance in the container, but not in the content. Anyone who has been drawn to this game thinking that it is just like the Square game has to be prepared for a disappointment.

⭐ Great sprite work, ideal for pixel Junkies.

⭐ Nice user interface and simplified controls. I think it's pretty intuitive and plenty of explanations for smooth combat.

⚠️ Little itemization and summoning progression. In FFTA and sequel you have at your disposal a mileage theorycrafting of races, jobs, skills and equipment. Objects are not simple stat buffs, they allow you to learn new skills and change jobs to get, for example, a paladin with thief or ninja skills and have a more balanced team. That offers a huge range of customization and is what I like the most about this game. In Fae Tactics you can have just three characters on the battlefield, each one with the same three actions (basic attack, assist and wait), scrolls that give stat buffs and you can only put one per character and summons that can't carry items and they're just to buff the three main chars. That's all.

⚠️ Combat takes too long. Not just story driven combats, simple trash mobs fights for grinding purpose take a fair amount of time because the boss is either summoning new minions or shielding itself non-stop, so most of combats end up being to knock down a wall.

⚠️ The plot is dull and you won't even remember it while you play. Combat is all that matters and is easy to burn out.

A farming game where you "ghostbust" slimes and feed them with their favourite food or something. The grinding is too repetitive and with little reward. Besides is funny that it's sold as a relax game and a break from everything, but can drive you crazy if you don't pay enough attention to 10 corrals, feeding largos, the power running out and multiple plagues of Tarrs. Meh, it didn't catch me.