341 reviews liked by Bottle


(Finished this one about a couple years ago before I even knew this site existed)

A very cutesy, non traditional shooter where you pilot an anthro helicopter. It's very much a STG that thinks it's a platformer in many regards. You have a health bar, but it drains incredibly fast from what I remember. In addition, there is a MASSIVE difficulty spike with the second boss. It takes up almost the entire screen and from what I remember simply touching the thing will kill you and (in regular shooter fashion) strip you of all your powerups on top of yeeting you to a checkpoint. I would advise save stating here in practice runs. I do remember 1CCing the first loop, but did not bother with the second quest.

Producer: How's the development on the Batman game?
Developer: BATMAN??? I THOUGHT YOU SAID PAC-MAN!!!
Producer: ARE YOU KIDDING ME???
Developer: I'M DEAD SERIOUS!!!!!!!!
Producer: DUDE, WE'RE SENDING THE GAME TO FACTORY THIS WEEKEND. WE'RE SCREWED
Developer: WAIT... I THINK I HAVE AN IDEA.

And that's how the Turbografx 16 Batman came to be.

Giddy at the thought of at least one person grabbing a rom list without context, and thinking this was gonna be a depressing look at the corruption of the highest court of law in the American legal system only for it to be a basketballer with a terrible isometric camera.

It's Sonic Colors but worse. To me, Sonic Colors was already an extreme product of its time, answering complaints that fans had constantly had over the series until that point ("Sonic has too many friends" "Sonic's plots are too serious and moody" "Sonic games should just be the daytime stages from Unleashed" to name a few), but those complaints don't really exist in todays day and age so I think remaking Colors of all things was just a bit of a strange move. This game is up there with Super Monkey Ball Banana Mania and Sonic Origins as HD remakes that kinda sorta become less than the sum of their parts due to lack of polish and strange development choices. They overhauled the visuals to be FULL of bloom and oversaturated lighting, they kept the controls pretty much the same as the wii game despite the clear opportunity to allow sonic to control exactly as he did in Unleashed, Generations, and Forces, and they shoehorned in some weird race with metal sonic mode that only happens on one level in each world and never again. The game is also buggy. Very buggy. Even on the latest update, which is what I played. Planet Wisp didn't have a skybox once. I fell through the floor on multiple different occasions. There just doesn't seem to be very much polish put into this game to give it the same merits as the original, and even then I think the original was kinda eh. That all being said, if you HAVE to play sonic colors and don't have a wii, or if you are a kid or have a kid that wants to play sonic colors, this is sonic colors. I played Sonic Adventure DX as a kid and that games graphics were butchered to all hell and back and I wasn't aware, so I'd imagine to the casual player, this is as good a sonic colors as any. I just wish they put a bit more effort, and picked a different sonic game to remake.

FUCK YEAH, KABOOM

im biased as fuck, this is easily my favorite game on the atari 2600. Using the paddle controller to catch bombs from the mad bomber is hella addicting, specifically due to just how unrelentingly difficult the game is. You gotta be mfin FAST to get anywhere past level 5, and scoring high is actually a reasonable challenge. Unlike Pitfall and Oink, the other two activision games I hit the manuals target challenge score for so far, getting 3000 points in this game to enter the Bucket Brigade takes a sizeable amount of practice and skill to pull off, where you get that one hot run going and it all just comes together, like shit man it's just satisfying as fuck to play this. It just gets me in that flowstate man where every game over has me immediately reaching for that reset button to play some more. God I love kaboom dude if you have an atari and a paddle controller for it this shit is an on-sight play

It's nothing. There's nothing here.

If this were an abstract art piece on how little you have to put in while still making something that can recognisably be called a video game, then I would praise it for that, but alas no.

The box for the game will provide you more amusement than the shoddy quiz game itself ever can.

It has the looks, the sounds, and some charming characters. What more could you ask for? Oh yeah, gameplay. You can swing your sword this time. Unfortunately, you're glued to the ground when you attack. If you whiff be ready to take a hit because the glue takes a second to go away. Magic can only be casted by charging and most of the spells suck. It's not exactly fun but then again the game is too easy so it doesn't matter. I wanted Ys V to be more but can't say it was the worst one either.

should've called it zs

cos I'm snoozin

Psycho World (not Psychic like the ports) is a pretty impressive MSX2 game for 1988. If you’re familiar with the Game Gear or Master System ports then you’ll know what you’re in store for in this adventure. It has more worlds than the other versions. I can’t tell if the GG and SMS versions just combined the last few levels into one. There’s also a jungle level I don’t even remember from the other versions.

I always really loved how by the end of this game you feel so strong that nothing can stop you. Psycho World is a pretty easy game though there’s no checkpoints for levels. I think there’s a lot about the game that just feels interesting for a computer game. I love all of the platforming you have to do and all the cool abilities you have. Getting to upgrade all of your attacks is also cool, again adding to the strong factor of it. Even the music and graphics are nice and this probably has the best cutscenes of the three versions.

It’s a must play if you’re looking for MSX2 games to play and it even has a fan translation for the few cutscenes it has though it sadly doesn’t translate the text for two moments. If the awesome cover art didn’t convince you to try it then I hope my review will at least convince you to give it a go. I’m still not sure if this is my favorite version but I still really enjoy it regardless.

... Not THAT bad?
Just pretty damn slow. That's really the biggest problem with the game, you HAVE to use the spindash to move around, otherwise you're not going anywhere anytime soon. If you could walk at a normal pace, this would be a fun little way to pass the time when you're waiting at the doctor's or something. (It's REALLY funny that there's a lore reason for the slow movement, though.)

"Oh but it's so easy to get lost!" ... It's a labyrinth bro