What at first appears to be a pretty fun platform shooter in the same vein as Mega Man, Psychic World's MSX origins become increasingly apparent, with its level design and movement being its greatest weakness.

Control is quite finicky with movement physics being pretty slippery, made apparent by our heroine deciding to go into a full sprint after a few seconds of movement. Unfortunately, there really isn't anything to distinguish when this speed-up will occur, so it will get you hurt more than a couple of times. There also aren't any invincibility frames so with some bad luck you can lose half your life in a few seconds by sprinting right into a hazard when you least expect it. An invincibility power-up is there and should be used regularly to compensate, but I'd think the game should just be designed more fairly rather than forcing players into using a power-up for balance. Luckily, bosses are pretty simple, for at least half of them you can just stand right next to them and be completely safe. Level themes are also pretty generic but it's passable I suppose.

I did like how the powers you get from said bosses are incorporated into the levels; freezing waterfalls to make ice platforms seems basic enough, but it's something I didn't expect. The final boss(?) is also surprisingly cinematic for the platform and was a decent end to a pretty mediocre MSX conversion. it would definitely be a better fit on the Game Gear, but for a console release, it's just OK really.

Reviewed on Sep 25, 2022


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