I genuinely believe this could have been the best classic TMNT game. It's core design is fantastic but it's just so short, a real let down.

What is here feels very polished, with generous hitstop, varied locations and a fair difficulty curve that will seem significantly easier and approachable than prior TMNT games, especially if you played the NES games. Unfortunately, it biggest drawback is that there are only 5 levels, one of which is just a repeat of the boss fights with no changes. I really wish it was just a bit longer, I think even just one more stage would have gone a long way to make it feel like a substantial entry, rather than a footnote in TMNT game history.

Finished this one in just over 3 hours. You gotta respect the intent, there are few games where you get to play as bad people doing bad things. Of course, there are some attempts at sympathy but for the most part, the writers don't try and make you think Kane and Lynch are anything but horrible people. The music is also a standout, fitting extremely well, really accentuating the spectacle, but not going too far as to make you forget you're doing some messed up stuff.

However, the gameplay is where it all falls apart. The gunplay is bad, the squad mechanics are barely required and might as well be forgotten and to cap it off the final levels are just not good at all, replacing the glamour of earlier levels with copy-paste enemy engagements that just drag on. It's short enough that it doesn't overstay its welcome, but it is really held back by a lack of polish to bring it together.

A much better attempt at a TMNT beat-em-up, but just like the previous NES game it drags on a bit too long, with not enough going on to justify it. There's no reason the stages had to be this basic, but at least the fighting feels better with actual hitstop on the enemies this time (for the most part).

Just as shallow as the first TMNT arcade game, but it's complimented by some beautiful sprite-work and music.

More like Jump-Kick Turtles. If it weren't for the music this game would be a snore.

A totally okay proof-of-concept, but a poor standalone work.

I Am Alive has just enough going on artistically to maybe warrant a playthrough, but you'll see everything it has to offer by the halfway point, which is unfortunate when the game is only about 4 hours long. Everything it tries to accomplish, from gameplay to narrative, feels half-baked and by the numbers; taking what it can from other works without the depth that made those memorable or confronting in the first place. The Road, this is not, even if it desperately wishes it was.

This game is mean, like "we gave your main weapon a limited ammo count" mean.

Besides the somewhat different story, this game is very similar to its Autobot counterpart. This unfortunately means it carries many of the same problems that one does, like the poor camera, mission design and short length. Playing as a Decepticon means the story is marginally more interesting than its hero counterpart, but there's nothing really exciting about it either. Not really worth playing if you ask me, even if you like Transformers... 😕

A short, buggy game that reeks of wasted potential. Apparently this was supposed to be a 30th anniversary game? If that's the case I question how much Activision or Hasbro cared about the brand at the time.

I personally don't think merging the live action movies with the Cybertron games was necessarily a bad idea, but the execution here is off, and I can't see it appealing to either group of fans. I'm just glad we got Devastation instead of whatever that ending stinger was potentially promising.

Surprisingly ambitious for a DS title, but maybe a little too ambitious for its own good. The repetitive missions really bring this one down for me, especially when one quick failure means a complete mission restart. Who would've guessed that the DS wasn't the best system for a third-person shooter? 🤔

Getting the game looking this good on the Mega Drive must've been actual witchcraft, especially when its this smooth. Unfortunately despite this visual flourish the gameplay is not as polished as you'd hope, especially coming off other SEGA Disney games like Castle of Illusion. You get hit from off-screen more than you'd like and collision detection can be pretty iffy to put it lightly. It's real rough around the edges but it sure is pretty to look at, its at least worth a save state play-through just to look at the pretty visuals.


Bubsy the character, is emblematic of 90s animal mascots. He's got the "hip" personality, "radical" abilities, and a suspicious lack of pants. There are probably several warrants out for his arrest.

Bubsy the game, is somehow even worse as it takes every bad 90s platformer trope and pushes them into the stratosphere. The game is absolutely vile, and I wouldn't recommend it to anybody, not even those who enjoy the taste of trash. At least Awesome Possum had a message, this is just manufactured, corporate garbage.

No Straight Roads is a 5/10 game propped up by 10/10 music, art design and SOUL. This is the kind of game I'd love to see adapted into something like a CG movie as it's plot, world and characters are too good for the game it was built for. Also remember that DK West is the best and to stan 1010.

Alien Storm is an absolute blast of an arcade game, switching genres regularly and managing to be challenging without succumbing too much to that credit gouging mentality typical of these sorts of games. I was 100% not prepared for the credits, you gotta love that 80's SEGA energy.

SEGA's take on Donkey Kong is certainly a looker, with expressive sprites and plenty of moving objects that outclass most other arcade games released in 1983. Unfortunately, it lacks the joyful simplicity of its inspiration, with an isometric viewpoint making the simple act of moving and dodging more ambiguous and challenging. It's an interesting game with a probably more interesting legacy due to the game's relationship with then-arcade board manufacturer ikegami tsushinki. The game, when judged on its own merits however, is just okay.