Bio
Proud Patient Gamer
Ratings are based on how much I'd recommend a game. Usually I can easily recommend 4 stars and above, 3 and 3.5 for something more specific.
Personal Ratings
1★
5★

Badges


Trend Setter

Gained 50+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

Listed

Created 10+ public lists

Busy Day

Journaled 5+ games in a single day

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

On Schedule

Journaled games once a day for a week straight

Favorite Games

Pyre
Pyre
Undertale
Undertale
Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective
Hollow Knight
Hollow Knight
The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth

1600

Total Games Played

075

Played in 2024

587

Games Backloggd


Recently Played See More

Nidhogg
Nidhogg

Apr 20

Monster Hunter Stories 2: Wings of Ruin
Monster Hunter Stories 2: Wings of Ruin

Apr 19

The 11th Annual Vanilla Level Design Contest: Collaboration Hack
The 11th Annual Vanilla Level Design Contest: Collaboration Hack

Apr 19

Pikuniku
Pikuniku

Apr 19

Valfaris: Mecha Therion
Valfaris: Mecha Therion

Apr 18

Recently Reviewed See More

Cool game, compared to Valfaris I think the shmup formula works better for the kind of atmosphere they're trying to sell. I still feel like it lacks ambition, it's not really pushing boundaries on difficulty, spectacle (too many reused animations, enemies and patterns, not enough environmental effects despite the really cool art style) or lore (the idea of the world is cool but it's not really going in any depth about it) so it probably won't end up as too memorable. Still it's fun to play at the end of the day and they managed to make melee not feel awful in a shoot'em up so I'd recommend it if the premise sounds appealing to you.

Traditional Arcade styled kinda remix of classic Pac-Man as a platformer.
I don't think Annalynn's formula works all that well in comparison, my main issue being with the snakes (ghost equivalent). They can very often be off-screen so it's hard to track them and they have really erratic behavior, sometimes instantly turning around when you're following them to kill you but most frustrating being going through doors and popping up just on top of you. It really makes the game a lot more frustrating that it needed to be and not what I'd expect from an arcade game that shouldn't have any incentive to empty your wallet with cheap deaths.

Pretty big disappointment considering how much praise I see for it, dropping after 5 hours just off of episode 3.
I don't think it was a bad idea to have this open area structure, it really helps selling the whole heist thing but they definitely should have been half as long. As it is it really feels like you're running in circles doing the same things over and over again to get to the different jobs and even those need you to get through the same things most of the time, I'm really missing the tighter level design and variety in environments that was in sly 1.
Having Bentley and Barney be playable help you feel like a proper "band of thieves" and they control a lot better than I was expecting considering how it usually goes with these kinda games, still the areas really feel like they were designed for Sly first most of the time.
The game also has a lot more combat than the first and I'm kind of confused as to why they went that route because it's really not fun, the boss fights being focused on that really sucked the fun out of them compared to the more platforming focused ones in the first game.