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CheesyChip finished Final Fantasy XIV: Stormblood

This review contains spoilers

Stormblood is a solid expansion but not one that felt like it built upon the foundation of FFXIV as strongly as Heavensward, there's definitely a lot more chores and busywork to be done and the general tone, while I do like it a lot, does feel very steady and one-note in comparison to Heavensward's gripping story filled with twists and turns (at least up until the later patches, which usher in a dramatic jump in overall quality).

I think the biggest success of stormblood is its overall vibe and the beauty of its locales, taking inspiration from middle eastern and far eastern culture with some jaw dropping setpieces and outstanding music. By far my favourite area and my favourite portions of the expansion came in the form of the azim steppe and its native inhabitants with their mongolian influences. The music and tone of this area gets me going, its awesome. Those 'endless fields and boundless skies' as Hien puts it were beautiful and learning about the differences in its tribes and their gods was just really fun and interesting and a nice change of pace for a game very centred around one major theme. That theme is liberation and I think for the most part it handles it quite well. There is a lot of complexity in its different cultures and the nature of how they are surviving under colonial oppression and I was particularly fond of the dissonance between Lyse's headstrong determination to free her people and the reality of the local population's struggle to even survive, let alone fight back. Stormblood is constantly highlighting the different perspectives and ways that people survive and eventually reignite their resolve but also takes time to recognise the lasting damage and consequences of the Garleans' violent conquest. Notably there is a fascinating character study into the mind of Fordola, an incredible character and an Ala Mhigan native abused and spat upon by her comrades for her family's co-operation with their oppresors - labelled a traitor by her neighbours and a savage by the Garleans, Fordola vows to achieve freedom by any means and embraces her brand of 'savage', working with the Garleans in pursuit of both liberation and vengeance for her father who died at the hands of a furious Ala Mhigan mob. Fordola's story is that of the victim of circumstance (and it isn't the only time this comes up) and the question of if or how this could ever justify her actions is one the game isn't afraid to look into, but her story is also one of redemption and I just found it really compelling.

Stormblood is a story with a lot of tragedy and melancholy but there's also a lot of hope to be found and I think for the most part it is great stuff and I was thoroughly invested, but there are times where it falls off or otherwise becomes too unbelievable. For one, there are far too many fakeouts and deaths of main characters begin to feel of little consequence unless said character dies onscreen with absolute certainty. In the patches alone I counted 3 fakeouts where you think a character is straight up dead but then they come back for various reasons, if you're going to do that you had best have a very good reason or you risk playing down everything that came before and setting up a worryingly anticlimatic precedent. Also, I would note the handling of Yotsuyu's abuse and the nonchalant attitudes of those that are supposed to protect her as a negative, as it leads to a sadly predictable outcome that feels like it does Yotsuyu dirty and doesn't properly respect her as a victim of horrific abuse and neglect. It felt like it was at its lowest when Asahi, a very obvious bad guy, cruelly brings her parents back into her life with the sole intention of causing her untold pain and misery - to which the player and their allies do nothing except scowl and call it a 'dirty trick' when it felt like they could have and should have done more. Not to mention Yotsuyu is supposed to be under strict house arrest and yet escapes and puts herself in mortal danger twice, this whole section just felt quite rushed and lazy and like it didn't respect Yotsuyu as a character - the tragic outcome of her story seems only to serve to make Gosetsu sad and ponderous and set up the plot around the Ascians pulling all the strings, which could have been done without bringing back Yotsuyu and Gosetsu, I don't know it just felt inconsequential and I don't think the storyline justifies bringing the two back, it certainly could have done but I don't think it does. But saying this the tsukiyomi trial is absolutely hype and Gosetsu's spirit showing up to protect her was so awesome.

The new dungeons and trials in Stormblood carry on the marked improvments that came with Heavensward and the trials in particular, such as those of Susano and Byakko, go so insanely hard. Stormblood also quickly sheds its one-note and focused themes for extremely nuanced and exciting political turmoil and utter chaos in its final acts, introduced in the later patches. These patches are incredible and are filled with amazing monologues, exciting new mysteries that unfold, experly constructed and dramatic cutscenes and battle sequences and my favourite part by far - the relationship that grows between the warrior of light and alisaie, these final quests made me fall in love with alisaie as a character and I felt genuinely crushed when she succumbed to the same fate as her brother and the other scions. The music in this part of the game, the constantly moving and chaotic nature of the story, the character development, all fantastic and it makes me so excited for shadowbringers so bring it on. Captain has freed Doma and Ala Mhigo but the real battle has only just begun!

2 days ago



4 days ago


12 days ago



22 days ago



CheesyChip completed Flight!

26 days ago


27 days ago


CheesyChip finished Marvel vs. Capcom 2: New Age of Heroes
🗣️ I wanna take you for a ride

Played this on dreamcast 100% ;) legally ;) and what do you know, its peak! This game is ridiculous and needs to be freed so more people can play it today without the trickery, of all the retro fighters i've played this is the one i've had the most fun with without a doubt. How could I not, the roster alone is so crazy for its time, you can air combo iron man as a big cactus bloke or send thanos flying as one of tron bonne's one foot tall lego-man looking servbots.

As a crossover this game is a dream and in many ways I just don't know if it could happen in the same way today, i'm much more of a capcom guy than marvel but so many of the marvel characters are a stupid amount of fun to play too. Its the goofy cast i'm drawn to though like the original characters, the mega man characters and bb hood who feels insanely strong in this game. Also by god they went crazy with some of the moves didn't they, you're able to transform into dark sakura or mecha zangief, unlocking entirely new options. Mechanically this still feels so good 24 years later, so many tools to play around with with near endless team and assist combinations. Its also utterly frantic, like this is chaos in the best way, shit going full screen is just a given and you can zip across the screen at absurd speeds. Combos can be looped and extended for so long but you need a ton of skill to be able to pull them off consistently, watching TAS play this makes it look like a completely different game. Plus this is a game that has not only stood the test of time, but people are still figuring stuff out today.

I have to talk about the art and the soundtrack because this game is beautiful, just so colourful and full of personality. From bengus' gorgeously hand drawn character art to the brilliantly expressive sprite work, this game just oozes joy and love for the craft, I don't know if any game with Marvels' name on it could be this effortlessly creative and charming today but they're welcome to prove me wrong. At a time where sprites were on their way out and 3D was becoming more and more common its fantastic to see such high quality spritework take centre stage. I was particularly enamoured by the little details like during Jill Valentine's 'summon' moves where she looks back in shock and then either hops over the dog or ducks underneath the crow, its so cute. There's just too many of these neat little details to list, all bundled up in a game that, despite this, is pure maximalism and I love that.
As for the soundtrack, apparently this was something that was singled out as one of the weaker aspects at the time? Nah, sorry, incorrect take detected. This soundtrack goes HARD, it didn't need to go so hard but it did it anyway, I wasn't expecting the tracks to be like hyperactive lift music but i'm so glad it is because it delivers some total bangers. The synthetic basslines give off that infectious groove, the drum fills are non stop and the horns are just so catchy, this is perfect foot tapping, head bopping goodness. Does it suit what's going on onscreen? Hell yes it does, but its like chocolate and salt, they should be at odds with each other but they actually complement each other wonderfully.

Fighting games are good

27 days ago


CheesyChip completed Dreams

1 month ago


CheesyChip abandoned Pikmin 4

1 month ago



1 month ago


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