CommodoreFez
1991
1990
1988
1991
Past me: "Absolutely incredible pixel art and soundtrack. However, in a genre where gameplay is king, the combat is definitely too stiff, and the enemy variety is definitely lacking. I expect to really like the sequels (and remake) a lot more."
Current me: Shut up past me. This game is very good and feels better to play than your tiny brain can comprehend.
Current me: Shut up past me. This game is very good and feels better to play than your tiny brain can comprehend.
1994
1992
1994
Despite being held back bay a few repetitive levels and an out of place industrial world (that is luckily redeemed by the last world), DKC is one of the best platformers I have ever played, and one of Nintendo’s best games. So excited to see how this art style, score (my god the score), collectibles, and level design evolve over the trilogy.
2024
The best platformer Nintendo never made. Perfectly adapts Nintendo’s design philosophy (watch this vid to understand what I mean:
https://youtu.be/dBmIkEvEBtA?si=bvuh3J2jSaN1Bl4y ) into something incredible exciting and new.
I know some people complain about how short it is, but it’s honestly perfectly paced (outside of the out of place boss fights that halt your momentum and speed) with incredibly unique mechanics and designs thrown into pretty much every level. It left me wanting more, which is the perfect way to end a game. Can’t wait to randomly single-sitting replay this every once in a while, and I’m definitely going to go back to 100% this once and do some time trials.
https://youtu.be/dBmIkEvEBtA?si=bvuh3J2jSaN1Bl4y ) into something incredible exciting and new.
I know some people complain about how short it is, but it’s honestly perfectly paced (outside of the out of place boss fights that halt your momentum and speed) with incredibly unique mechanics and designs thrown into pretty much every level. It left me wanting more, which is the perfect way to end a game. Can’t wait to randomly single-sitting replay this every once in a while, and I’m definitely going to go back to 100% this once and do some time trials.
2024
2015
This game is absolutely vital. An ode to mutual aid and social collectivism. An important educational tool about conservation and the threat of capitalism to native people, animals, and land. An adorable mix of A Short Hike, Tchia, and Pokémon Snap that I think is more consistently meaningful and pleasant than any of those three. A great soundtrack, simple yet beautiful art direction, and worthwhile writing that is meant for children but also hits for adults. A must play.
I don’t think this game is nearly as bad as people are saying. Namely, for those who believe this story is very unbelievable in how high schoolers treat each other, it really isn’t (especially having been treating suicidal teenagers for the past few months). Also yeah it’s a walking simulator, but I’m honestly okay with that. While I do think this game doesn’t work well as a whole, there are some really good parts here that I think could lead to a good game.
Pros
Environments are beautiful
Love the narrative structure
Love the FMV cutscenes
Art direction
Some genuinely disturbing moments
Cons
Dialogue is terrible
Voice acting is very meh
Trial and error chase sequences
Tries to weave in too many “dark” themes without really tying any of them together
Weird transitions between cutscenes and gameplay
Pros
Environments are beautiful
Love the narrative structure
Love the FMV cutscenes
Art direction
Some genuinely disturbing moments
Cons
Dialogue is terrible
Voice acting is very meh
Trial and error chase sequences
Tries to weave in too many “dark” themes without really tying any of them together
Weird transitions between cutscenes and gameplay