I think Dread's controls and moveset have sort of ruined any other 2D Metroid titles for me. The controls felt pretty stiff, even though I know it was an improvement over previous titles. The boss battles I found quite infuriating because of the way things controlled. The space jump felt a bit awkward in its timing, but I'm unsure if that's due to the emulation or the controller.

I don't mind the more linear approach as the maps you're presented when you arrive at a level aren't always what they appear to be, so there are some explorative elements to it. The pixel art is wonderful. The soundtrack and level design provide a great sense of atmosphere. The SA-X is a solid idea from a narrative and gameplay scenario.

I'm glad I gave this a try, but if I'm diving back into 2D Metroid, I will just play Dread again.

Reviewed on May 29, 2023


2 Comments


10 months ago

what controller did you use it on? The controls in this game are a bit wonky on different controllers IMO. They've always felt right for me on the GBA

10 months ago

I was using a pro controller. I had swapped the A and B buttons because I'm used to shooting with A and jumping with B. To be honest, I missed free aim, which is why I said the controls felt stiff.