A cool and ambitious concept, maybe a bit too ambitious for its own good. The gameplay is pretty janky and sometimes not that enjoyable, but Komaru is honestly up there with some of the best DR characters and this game fleshed out Toko a lot more too. Solid story and great character interactions. Really makes you feel bad for the child antagonists as well.

A great game, but a bit overrated in the fanbase and far from the best in the series (I consider it the worst of the 3) let alone the best VN of all time like a lot of people try to claim. Loved the darker and serious atmosphere of the first, but this one just devolves into too much absurdity and comedy at times. Plus the cast isn't as strong as the 1st or 3rd games, but the writing of the actual trials and over-aching mystery is more complex from the 1st game at least and most of the new gameplay additions (Aside from the hell that is the new Hangman's Gambit) are very much appreciated and add extra depth to the gameplay aspect.

I'm in the minority here, but I vastly prefer this game to the 2nd. The atmosphere is great and the story is a lot more serious, plus I just prefer most of the characters here. One of my favorite visual novels. Kyoko best girl btw

First and foremost the game looks incredible. Also it actually has a pretty interesting and unique concept and there are a lot of good ideas spread throughout it, that being said most of them are just executed poorly. It's far from the worst game ever, but it's not exactly a good one either. Overall my biggest problem with the game is the extreme over-usage of QTEs. If they ever do follow through with the sequel I'd definitely still play it though.

2015

Essentially a walking sim, but no other walking sim will make you question the meaning of life and give you an existential crisis like this one will.

An iconic classic of psychological Lovecraftian horror. Not quite as good as something like Eternal Darkness, but probably the next best thing. Great atmosphere, compelling mystery, legitimately terrifying at times and some really clever puzzles too.

The first Souls clone and unfortunately one of the worst ones too.

In the words of Iron Pineapple

It has "All of the Dark, none of the Soul"

Easily one of my favorite horror games of all time. It took the weak story/character focus, the only complaint I had about the first Evil Within and improved upon it ten-fold by giving Sebastian much more personality and making the game have a strong emphasis on story.

The Evil Within 2 managed to not only be one of the most cinematic survival horror games ever developed, but also has one of the best written psychological stories in a game and it still has incredible gameplay mechanics to boot so it never feels like you're just watching a movie and not playing a game, gorgeous artwork, a fantastic score, a vibrant quasi open world with side quests and secondary characters that actually have impact on the story and world around Sebastian. It's the perfect mixture of Resident Evil 4 action, Silent Hill 2 atmospheric, psychological horror and the Last of Us stealth and cinematic experience.

The only very minor complaints I can say about this game are I prefer the atmosphere in the first game more and this game is also a lot easier and less punishing as the first. Still when everything else about the game is as great as it is, I'm easily able to overlook those things.

It's a good game, but I'll never understand why people believe it's some masterpiece and the greatest Sonic game compared to the classic Sega Genesis trilogy, those games are just so much more memorable to me and this feels pretty generic, almost everything this game does I've seen done in older Sonic titles, but better. What do I know though? That's probably just my nostalgia speaking since I grew up with those games.

Does a 25 hour game of hide and seek sound good? If so this is the game for you!

I'll admit the game can be legit exhilarating and terrifying, especially the first few times you encounter the Xenomorph, but how many times can you play the same game of cat and mouse and witness the same death animation before it gets stale?

The game has some incredible atmosphere and this honestly could've been a masterpiece and one of my fave horror games if it was a fraction of the length that it is because it is a cool concept, but it just wears out its welcome after 10 hours or so unfortunately and I have no desire to ever come back to it.

This game was absolutely beautiful in every way. I can't say I've ever played another game that truly gives this comprehensive look into a mental illness as deep and complex like psychosis. It took me two playthroughs to fully understand it, honestly.

The little feature documentary that came with the game was a very interesting watch too. Ninja Theory really dug deep and took their time crafting this experience. The fact they actually went the extra mile and worked alongside patients who suffer from the illness and doctors who specialize in that field just proved how much this project meant to them.

From a purely narrative perspective this game is a masterpiece. From a gameplay and replay value perspective it's just ok because once you've experienced the story and know everything that's going to happen you really don't need to play again (Unless you want to get all the lorestones for the platinum, like I did) and while I liked how the combat fit the narrative and Senua's character because how frantic it was, it was still a very basic combat system and got stale pretty quick. That being said, just for the story narrative and how deep the game gets into the depiction of mental illness and makes it so realistic and human I would highly recommend almost everyone to playthrough this game at least once in their life. It's truly an artistic, one of a kind experience, that's for sure.

It's a cheesy over-the-top 2000s horror flick in the form of a graphic adventure. The voice acting performances are top notch, the story is solid with some good twists and choices actually truly do matter and can effect whether a character lives or dies. A really fun and enjoyable experience, even more so if you play with a group of friends and take turns making the decisions.

Just as awesome as the first game, with greater emphasis on the Zelda aspects featuring even more killer dungeons and clever puzzles alongside heavier A-RPG elements including skill trees, a Diablo-like loot system (Which isn't as obnoxious here as it is in most games that utilize it) and special abilities. The story is kinda filler compared to the first game, but Death is a cool protagonist so that makes up for it a little.

You control a golf ball and try to cause as much damage to a small room of objects as possible in a very arcade-y score mode way. A cool concept on paper, but very repetitive and gets boring quick. The fact the golf ball has horrible controls certainly doesn't help either.

One of my favorite games as a teenager and I still love it a lot to this day. A good mix of God of War and Devil May Cry styled combat with Zelda puzzles and dungeons and some Prince of Persia platforming all wrapped together by a super cool and creative concept based on the Christian Revelations and the four horsemen of the apocalypse. Fantastic voice acting by Liam O'Brien and Mark Hamill as well