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They are structured the exact same but at least in Stormblood it has the narrative context of "we have to convince these oppressed, defensive people who don't want anything to do with us to join our rebellion war effort." So spending your time in the Ruby Sea or The Azimm Steppe don't feel as pointless even if their stories are easily the weakest part. In Heavensward the interesting main story gets completely sidetracked to spend hours on moogle mountain to help them find their sandwich they left on a rock a few miles away and other stupid bullshit like that. While the cataclysm is about to happen. Sorry Estinien, Aymric and everyone else in the ishgard I gotta go fuck around with goblins for 8 hours I can't possibly go fight nidhogg or talk to hysvelgr the moogles NEED ME.
Stormbloods biggest pace breaker is when Krile gets captured and it seems like we are going to save her but then you have to go fight the snake people's primal for some reason. Thankfully this only take 30 minutes but still very odd that they keep strcuturing their stories like this. I wish they would stop its very annoying. But seeing how ff16 does the same thing i guess i should just accept this is their writing style and that the next 3 expansions will be like that too