Bio
Rating Scale:
SS - SUBLIME
S - ALL TIMERS
~~~~
☆☆☆☆ - bangers
☆☆☆ - p cool
☆☆ - not it
☆ - uh oh...
~~~~
!!! - as above, so below
Rating Scale:
SS - SUBLIME
S - ALL TIMERS
~~~~
☆☆☆☆ - bangers
☆☆☆ - p cool
☆☆ - not it
☆ - uh oh...
~~~~
!!! - as above, so below
Badges
Popular
Gained 15+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Gamer
Played 250+ games
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '22
Participated in the 2022 Game of the Year Event
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Favorite Games
349
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Reviewed See More
there's a concept here I'm in love with
the exploration of language as being malleable to interpretation is an exciting idea - especially for what is extensively a visual novel within a 3D environment
there's an enjoyable interplay between your unreliable constellation linguistics and the incomplete information villagers offer
you know as much about the outside world as your visitors know of the stars you parse for meaning
Wittgensteinian
I'd love to rate this higher, but I'll be honest that it started to lose its grip on me in the middle half. It got me again with the bug tribe, but It overall felt a bit overlong for what it was trying to accomplish - I'd love to see this mechanic expanded even further though
Despite what the rating might suggest, I DO recommend
the exploration of language as being malleable to interpretation is an exciting idea - especially for what is extensively a visual novel within a 3D environment
there's an enjoyable interplay between your unreliable constellation linguistics and the incomplete information villagers offer
you know as much about the outside world as your visitors know of the stars you parse for meaning
Wittgensteinian
I'd love to rate this higher, but I'll be honest that it started to lose its grip on me in the middle half. It got me again with the bug tribe, but It overall felt a bit overlong for what it was trying to accomplish - I'd love to see this mechanic expanded even further though
Despite what the rating might suggest, I DO recommend
I've just put in way too many hours for me to ever deny what a comfort this game was for me (especially playing Orphea)
Feels like Blizzard's answer to SMASH in a way... taking their most notable characters from their various IPs - putting em all in a battle arena in which their movesets can best be translated
Replacing the item shop/pool with individualized build paths (plus TWO ULTS EACH) is genius!! Each hero in this has more depth than ANY character in League.
oh my gosh the multiple maps too~
such a shame this was underrated for so much of its life
Feels like Blizzard's answer to SMASH in a way... taking their most notable characters from their various IPs - putting em all in a battle arena in which their movesets can best be translated
Replacing the item shop/pool with individualized build paths (plus TWO ULTS EACH) is genius!! Each hero in this has more depth than ANY character in League.
oh my gosh the multiple maps too~
such a shame this was underrated for so much of its life