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Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

1 Years of Service

Being part of the Backloggd community for 1 year

Pinged

Mentioned by another user

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Red Dead Redemption 2
Red Dead Redemption 2
Hitman
Hitman
Grand Theft Auto IV
Grand Theft Auto IV
Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive

203

Total Games Played

020

Played in 2024

068

Games Backloggd


Recently Played See More

Metal Gear Solid: VR Missions
Metal Gear Solid: VR Missions

Apr 14

Nekketsu High School Dodgeball Club
Nekketsu High School Dodgeball Club

Apr 11

Tomb Raider
Tomb Raider

Apr 08

Resident Evil Code: Veronica
Resident Evil Code: Veronica

Apr 07

Nekketsu Koukou Dodgeball-bu
Nekketsu Koukou Dodgeball-bu

Apr 07

Recently Reviewed See More

This port is a great improvement over the arcade version. Famicom hardware is clearly weaker so the game doesn't look and feel as smooth, but mechanics-wise many flaws were fixed and new great features added.

In the Arcade version you could have more players on the court, but the only good one was Kunio - others had no uses other than tank hits to protect your carry. Now it's only 6, but each has his own stats, strong and weak sides, 2 special moves (ground and aerial) and you can choose each for the inner or outer court. Enemy teams now also have their own traits and differ by them, not by the amount of tanks and replacement meat they can throw against you. Matter of fact enemies no more have more players than you for no reason and the auto-lose timer is gone, therefore the gameplay became way less cheesy and repetitive, but more fair and strategic.

Friendly AI was also fixed - guys you don't control at the moment used to stand like slogs and take hits in the Arcade version, now they actually duck and dodge. Even stunlocking at the court border by quick throws although kind of doable sometimes, now isn't as broken as before.

This is just an 8-bit dodgeball simulator, but really fun and well made. And due to proper improvements, it become better than the original, despite being ported on a weaker platform.

Loved every minute of it. Same fixed camera gameplay as the previous games, but even more pleasant to play due to improved graphics on a more powerful hardware. Actual 3D environment adds a lot to the visuals, walking around with a lighter in unlit areas felt really atmospheric.
The vibe and the setting is really cool and terrifying, the game overall was more of a horror than RE3, which leans towards the action. Chris and Clare make a great duo and I think they both are quite underrated compared to Leon and Jill.
The challenge was just right, at least for me. People kept saying that the game is too hard, they all getting soft locked, so I prepared for worst - tried to be careful with health items, ammo and stuff then it's suddenly the end of the game and I have a shitton of it in my chest. Didn't even have to run past monsters without killing them or abuse the knife much.

Long story short, Code Veronica is my favourite Resident Evil so far. That might change after I play the remake of the original game though.

Fun little dodgeball simulator, probably designed to rob you of quarters, but still cool.

The game is not perfect, for example the players you don't control at the moment are way too vulnerable - you dodge the ball as one guy, and the one who stands behind him does nothing and gets knocked down easily.
Also, it becomes too grindy the further you progress - you don't stand a chance unless you protect your strongest player Kunio at all costs, always pass him the ball and either stunlock enemies close to the border by quick shots, or try to perfectly time the same strongest attack over and over. It took me insane amount of tries to actually beat the first loop on the factory settings, I would be in debts by now if I had to spend real money. 1CC/max difficulty seems impossible to me.

But despite that the game looks cool and is fun to play, even though I'm usually not into sports genre.
Loved that Japanese high school vibe and the references to the previous Kunio beat'em up game, too bad it was all scrapped from the worldwide release and turned into a generic sports sim.