3 reviews liked by DarkfallNL


What a cool fucking game man. I'm just gonna splurt my thoughts out for this review because I literally just finished it, but man I really enjoyed it.

The story was a highlight, it starts slow but once you get to around chapter 4 it really starts going and I was equally engaged in both Kiryu and Majima's stories. Majima's in particular was a real highlight and I loved the way it ended. Loved a lot of the characters, and the ones that I disliked at first I ended up enjoying quite a bit. Kiryu and Majima might be some of my favorite male protagonists in a game. I really love the brand of sensitive masculinity that they portray in this game. They get their strength from protecting the people in their lives that they care about as opposed to just being strong for strength's sake. I love that.

The side content was pretty cool. None of it was too deep on its own, but it was just deep enough for the sheer amount of it in the game to be impressive. The dance mini-game is gas, I would play a full game of that tbh. Then there is Real Estate Royale and the Cabaret Club Mini-game. I wasn't a huge fan of the Real Estate mini-game, it just felt a little too hands-off for me. It was cool seeing the characters from the sub-stories again, but there wasn't much drive to play it outside of it being a passive money-making farm at end-game. The cabaret club is really fun though and the management sim aspect scratched a deep part of my brain lol. I definitely would like to play more stuff like that in the future.

The only thing I really didn't like in this game was the upgrade system for the combat? It kind of felt like the progression was wonky. It felt too expensive to invest in the early game and then by the time I had enough yen to afford it I just kind of maxed out the entire tree? Idk, I would have preferred a normal exp system here, but I get what they were going for thematically. Styles were pretty cool, I felt like I got use out of all of Kiryu's styles except the legend one. That one just felt like a slower version of Brawler. I realize the fighting style is based on how Kiryu plays in the other games, but I just wasn't really using it effectively idk. Majima's styles were even more of a mixed bag especially since I had less upgrade money for him. I didn't use Slugger at all. Thug I found useful during the early and mid-game fights and Breaker was my go-to in crowds. The counter that his legend style has is broken, so I used that for the end-game fights lol.

Anywho, this game fucks and I look forward to playing the original on Ps2 next.

This review contains spoilers

I really don't understand the praise of this game's writing. The performances I think are mostly fine, but the actual plot is all over the place. Character decision-making is often laughably bad, some character arcs are unfulfilling, and the game reaches its climax halfway through the game, and then kind of sputters out before having a decent conclusion. Only to then turn around and add a literal cliffhanger to the end to slap you in the face. It feels like they had bold ideas for this huge connected narrative with these multi-faceted characters but most of them just end up being under-used, boring, or so unbelievably over-the-top bad decision makers that it just feels sloppy. Stuff like the Ash chapter that has the potential to add basically zero to the story or the fact that the older Holt brother will chase his own brother up a tree instead of shooting him to keep him quiet about an escape plan when he's been mourning his other brother nonstop for hours is just ridiculous.

I've never understood the praise for Quantic Dreams games, and there were moments where the writing felt VERY in line with the kind of nonsense, poorly-paced stuff you'd see in one of those.