9 reviews liked by Delgado89


I've played different versions of this game, Dracula X Chronicles, Rondo of Blood, and now here we are with Dracula X on it's own. I really wish there was a lot to say about the game, honestly it's really short.

One amazing thing about the game is the graphics. Despite it being on the same console as Super Castlevania IV it looks kinda different. While SC4 has taller sprites with more detail, Dracula X goes for the small sprites, but more color and a lot of stuff in the background. It's a really pretty game, even if it's supposed to be in horror context.

The gameplay is a tad bit on the stiff side. Better than the NES games, but still a bit stiff when compared to SC4. I think it feels a bit on par with Bloodlines on the Genesis. The Item Crash is really good on here and gives the sub-weapons ore purpose, but your whip only goes in front of you, yet it feels faster than past games.

The thing that shocked me the most was the music. I know the SNES was capable of magic when it comes to music sometimes, but this game sounded pretty close to CD quality to the point I had to check. I don't think there's been a Castlevania game where I liked every track.

I think if the game was closer to SC4 it would have been highly praised as well as the very last boss is extremely cheap so I'm sure that hurt the enjoyment majorly for others, but for me...it was a really decent game that I enjoyed.

Didn't really enjoy this one much. There were not that many new pokemon designs that I liked and the lack of fire types was a bummer. The map design is Terrible. I did enjoy the concept of secret bases and digging for fossils tho.

Sonic Leftovers Collection feels like a more appropriate title for this collection as it's essentially that: a collection of leftover titles that Sega couldn't fit in to the Mega Collection.

Sonic CD is of course the highlight of the lot and I suppose Sonic the Fighters and Tails Adventure are somewhat amusing but the rest are either just unplayable crap (Sonic 2 on Game Gear when they could have used the Master System version so that you can see where the hell you're going) or utter utter dire plop that should have been chucked away in a vault (Sonic R).

Only get it if you really want Sonic CD but even then you can just get it separately nowadays without having to wade through other rubbish.

I would play the shit out of this game if it had rollback

THE hardest fighting game I have ever played to the point where it makes Tekken look like a joke. Granted, if you want good music, super rewarding learning curves, character and playstyle customisability, or you just want a good challenge with merit, pick it up. Just don't expect to be able to do combos right out of the gate, it took me about a week or two to learn a BnB for my mains.

What a joy this game was. Truly a masterpiece of its era, and a living manual of what a good JRPG should be in its execution.
DQIII goes way beyond the mere label of “influential”. It really is THAT good.

It has it all: A beautiful, living, huge and open world to explore, marked by its many distinct locations and residents, all of which are going through their respective struggles; A charming, memorable narrative that will keep you going on to see what comes next; An intricate, super addictive character customisation system, which includes different jobs, class changes (and combinations), an organic personality system that changes stat distribution upon levelling up (not included in the original NES game), all of which working together in an extremely fun risk-and-reward thing; A simple, yet super catchy and effective soundtrack; A beautiful art design, ranging from its characters to every monster in the game.
All of this tied together in a single package from 1988.

Whilst DQII did a lot better than its predecessor, DQIII goes way beyond what both of them could possibly imagine to achieve. When playing it, you can really feel how this wasn’t simply the perfection of the franchise’s formula, but what a turn-based JRPG should really aim to be. Amongst its many memorable setpieces and its addictive, strategic gameplay, the game just kept on clicking to me, and I only grew fonder and fonder of this world I was discovering for the first time. I even got attached to my silent, backgroundless party members, and imagination played an important role in this regard. I just love how much a good game can convey through its simpler aspects.

I played the game through its mobile port on my iPad, and I decided upon this version mainly for its localisation, which has a more pleasant flavour to me than the fan translation for the original Super Famicom version (which was good in its own right, just a matter of preference here), with item and spell names more in line with the other recent English localisations for the franchise and, of course, funkier monster names, which I adore. It also has a new, orchestrated soundtrack.
However, if the updated localisation is not a big deal to you, I think you should probably go with the Super Famicom version. It has a beautiful opening sequence, super detailed attack animations for every monster, an extra mini game, certain environmental effects that were lost in the mobile port and arguably better menus.
But rest assured: the Android/iOS port still is a very decent way of playing the original game. Well, if it wasn’t, I wouldn’t be giving it 4.5 stars out of five! You can still fully experience the game here.

Yes, we’re talking about an old game, still adorned by the many simplicities of its era (be it its overall plot, characters, level design, etcetera), yet I truly believe, after beating it for the first time, that DQIII was, and is, a perfect game. Its tight, lovely gameplay, along with its charming world, makes it a game very much worth of playing even till this day. It really still holds up extremely well, a thing that may not be said about its predecessors.

Not my favourite game of all time, but certainly amongst the best games I’ve ever got to know and play. Just cannot wait for the upcoming 2D-HD remake!

Gems to collect and heads to pop, DONT FORGET ASH .............. AHHHHHHH FUCK SHES DEAD FUUUUUUUU.

Awkward controls (by modern standards), characters that just came and went, atrocious quick-time events, numerous plot holes, silly dialogue and voice acting, an underwhelming final boss fight

And for some goddamn reason, it's one of the best games I've ever played. There's a certain magic to RE4 that makes it so fun to play even when its flaws do not hesitate to show themselves.