This was a single mission acting as a demo for the main game, showing off a few weapons and mechanics. Calling this a fully fledged game is a joke, giving it a physical release is insulting, and the price tage of thirty plus is ridiculous. It is a vertical slice showing a little bit of the game, and while the mission setup with the story is good, it also is the first replacement of David Hayter. Keifer Sunderland isn't that impressive. Just watch a YouTube video instead of buying and playing this yourself and move on to The Phantom Pain.

Still better than Redfall though.

A very fun, hour long game. The gameplay is exciting and thrilling as you bounce from vehicle to vehicle, fighting enemies and causing explosions to go off everywhere. It has a pretty decent soundtrack that sometimes gets drowned out by everything that is going on. You can't really pause too much to see the various scenery but it does have a couple of cool set pieces. I think my main issues are the fact that there is almost no enemy variety or weapon variety. It doesn't even really have a 'signature weapon' that makes it stick out. Dual pistols, a shotgun, a machine gun and a rocket launcher. That's pretty much it. The voice lines from the character also repeated a lot and you'll hear 'Haha, bang!' too much for how short the game is. I definitely think it is a decent little experience you can bang out, and the infinite mood seems pretty neat if you enjoy those type of game modes. It is a fun little indie game, nothing more or less.

Boring mess with barely any combat, the combat it had being bad, the puzzles not being that amazing, and the story being so stupid I gave up halfway through. Exploration wasn't too interesting either and while the tombs were fun they didn't give that good of rewards for the effort put in. The outfit and weapon system is basically pointless with only maybe ten fights in the game, and the platforming isn't really improved from the other games. Look pretty, voice acting is good, but basically nothing interesting about this bland, boring game.

A great beginning and a great reboot of a well-established character. The combat and movement is sharp and feels good to run through and the story is intriguing enough to keep it moving forward. While the game has some jank and some bugs on modern systems, causing a few issues, this is a solid game.

Gameplay:
The gameplay is the main focus in this game and a focus on movement. Lara feels excellent to control and move around, with a variety of movement techniques you use throughout the game. The gunplay is solid, and the enemies not being bullet sponges even on hard difficulty means that it always keeps you moving. There are a lot of destructible environments that you can use to your advantage and disadvantage and it all blends together. I think the biggest issue is that the game is extremely easy with generous checkpoints and a lack of difficult in combat, along with resource collection. You never really need to worry about ammo and the handgun is so good you'll be using that through most of the game. There aren't many weapons, but I don't think you really needed many more. I think a couple of AOE options would've been nice however and some guns felt less balanced than the other, like the grenade launcher or the shotgun. I think the exploration is good, and I like how levels loop in on themselves with new open areas, but the collectibles aren't very satisfying most of the time, and the same with wildlife hunting.

Story:
Tomb Raider starts us off with an untested Lara Croft, which is a new direction for the series. We can see her develop and fight as she goes through the island, barely surviving a lot of ridiculously cool set events. This is 'Lara's Bad Day' for sure. It is actually almost comical, but it works to keep things interesting and varied. The supporting characters are very stereotypical in their roles, but the do enough to keep things moving. It doesn't bog you down, but it is slightly more than just being there for the sake of being there. I think everyone being a little one-note minus Lara is a small complaint, but not enought to hinder the experience.

Extras:
The graphics have aged somewhat well with really good lighting and animations, as well as character faces, but there is some parts in the game that look off. I think also there is a lot of exploration areas where everywhere else the objects would not have been climbable, but here they are. It creates a bit of a confusing trek when going through some spots. I will say, the game also really needs an update for modern systems. I had to downpatch and cap my framerate to get the game working properly, and I also had a hard crash that lost me a LOT of exploration progress, making me run through two full areas again to collect everything for the challenge. Overall though I really enjoyed my time with the game, and I'm excited to play the rest of the series.

I expected nothing and I was still disappointed. It looks great, that is it. Story is bad, gameplay is bad, one single puzzle that is extremely obvious, bad voice acting, and a decent end track. I also HATED one of the notes that literally, unironically said there was something called 'The Silent Hill Phenomenon'. Bad bad bad. Still better than Redfall though.

Mirror's Edge is an extremely unique game that truly gives the weight, momentum, and inertia of parkour instead of feeling floaty. It makes it feel rough around the edges, along with some other aspect, but this is a fantastic game that I think everyone should play. If it wasn't so painfully short, and the level design was slightly better, this could've been one of the greatest, most innovate games of all time.

Gameplay:
This game, for the time, was unqiue. Whenever games gave a freedom of movement and a focus, it was typically like Assassin's Creed: just running and jumping by mashing the 'A' button and your character did everything. This game is different. Your character has weight to their moves. They can't perfectly flow through the level with shocking ease. Faith has to wallrun, slide, walljump, and do so many innovate movement mechanics that it is a shame the levels don't let you freely explore. While they are beautiful, a lot of them take place in construction or industrial areas which makes this game feel somewhat front-heavy of where the most striking levels are, and while it has some interesting set pieces like the train spot there simply isn't enough. But still, the movement is so good, and no game really has been able to truly replicate it, even the sequel. Really, the closest I have seen is Dying Light, and even then it doesn't come close. I can see why it wasn't popularize, because feeling 'heavy' in a video game is described as 'jank' but I think it works really well for this game. What doesn't is the combat. Melee combat feels weak, and the hand-to-hand fights aren't interesting. The gunplay is just... Bad. There is nothing to engage with, it really is just mashing the attack on a guy until he drops his gun, grab it, shoot everyone, and move on. There isn't enough depth to make it interesting. It is like someone gave you a delicious steak (the movement mechanics) and then gave you half-baked Kraft's Mac & Cheese on the side (the gun combat). Wasn't isn't half-baked is the soundtrack however. This game's soundtrack is fantastic, one of the best ones out there. I highly, highly recommend listening to it on its own, which I normally don't do. As well, the visuals are stunning. It is futuristic, but doesn't push it too far into sci-fi. It feels like a real city, not fantasy like Glass in the Catalyst. I think the coloring is really good in a lot of parts, if a little strong, but this game's art style is one of the reasons alone to play it.

Story:
The story is good, albeit simple. I like it much more than the reboot, however. It feels like your role, and you feel like someone who just gets wrapped up in a conspiracy, but isn't relatively important. You're a small part of a large world, and I really love that. It has a few key characters but the game's length being so short means a lot of the story felt rushed at the very end. I beat the game in less than four hours, and I left wanting more from the story as, especially near the end, there could've been more. It seems like they were setting up for a sequel, but sadly that sequel never came, so it was never fully realized.

Overall, I would recommend this to people just to try it, it was an important game that put movement to the forefront of games and inspired a lot of series, including Dying Light which is considered one of the best games of all time. There is no other game truly like it either, so it really becomes a unique experience.

Mirror's Edge: Catalyst is a game with a lot of style, but not a lot of substance. The highs are high, but the experience in general is mediocre or downright poor thanks to some core design flaws that holds it back from being truly exceptional. The open-world concept, the storyline, and the combat are all issues that permeate throughout the entire game, and overcomes the positives: great parkour, a fantastic artstyle, and some truly exceptional set pieces within mission-based levels.

[b]Gameplay[/b]
When it comes to Mirror's Edge, it is synonymous with one thing: parkour. Running, vaulting, 90 degree spins and everything that comes with that. And the game has a lot of it. You have a beautiful world to run through, sliding and rolling your way across the rooftops of Glass, which is like the inverse of dirty, neon cities in other sci-fi settings. Sharp angles, brilliant white, and the pulsating glow of colors is what creates this city, along with the awkward yet beautiful architecture that is in everything from a cheap apartment, to the luxury buildings you will find yourself in. When you are on a main mission it is great, and does just enough to keep some variety on this one-track design. Sadly, this is not reflected in the overworld. The open-world concept does not work, as a majority of the sections are filled with boring collectibles that offer nothing but the same animation, a mediocre amount of XP, and runner emblems that are completely useless thanks to the removal of online components (Thanks Electronic Arts). The side quests are not much better, simply placing a time limit and having you go from point-a to point-b on a route you have already gone through a dozen times. It doesn't create anything new, interesting, or challenging and really brings this game down. The main missions are where it is at, letting you explore new environment with beautiful, breath-taking set pieces that really lean into the style of the game. Large jumps, sliding down impossible geometry, hanging from a helicopter, it has it all and creates more variety than what you see a majority of the time. I would recommend ignoring most of the side content, except maybe the side quests, and focusing on the main story as much as possible. It especially helps so you can avoid more combat as well. It is garbage, plain and simple. You get a light attack and heavy attack as well as a dodge, and the large variety of enemies means you get no creativity. You can easily mash your light attack to kill lower level guys and shooting enemies, heavier enemies require pretty much only heavy attacks, and then the rest you simply do an awkward dodge, heavy attack, get a couple of light attacks and hope you don't get trolled by the game where they immediately hit you back without a chance to avoid it. You can knock them into walls and they comically drop, or push them off sometimes, but never enough to where you can creatively flow and fight in an area, which is the biggest problem. You get some spots to utilize parkour in combat, but never enough in an arena to really make you want to take advantage of it, especially with how one-track every enemy encounter is. There is no variance, no interest, and not even a boss fight or two that shakes up the core mechanic. It made me want to avoid as many encounters as possible instead of engaging in a fun combat battle.

[b]Story[/b]
The story is bad. Simple. It is boring, safe, bland, and hits every trope in the book. This is a reboot: not a sequel or a prequel to the first game and it does not work. The setting when from a modern, futuristic style to pure sci-fi fantasy. I am not really a fan of this, but that is more personal taste than anything. What isn't personal taste is the downgrade of the story: from an interesting idea that made you feel part of a world to a story where you are the savior, and the world revolves around you and your ideas. From trying to save your sister, a noble cause, to stopping an evil company from mind controlling the population and taking over the world. It is boring. It makes everyone else but you seem incompetent, except for Plastic, and the range of the characters is not enough to cover extreme emotions when needed. It even has the bad guy, at some point, give the classic 'maybe people WANT to be mind controlled, I'm saving the world not hurting it!' cliched story. If you're going to throw away the original, which easily setup for a sequel they could've gone with, at least give it a unique story. This one did not, and failed completely with not one good character except for Faith.

[b]Extras[/b]
The game has plenty more positives: the music, while not as good as the first game, is still good. The parkour, while also not as good as the original, is also good albeit different. Parkour in this game lost the weightiness that made the first unique, and feels more traditional like other games. The hookswing is also really, really cool and I like how it makes you feel like you're rushing through heavy wind. The animations, especially the mocapping, is some of the best I have ever seen even six months later. The character models themselves all look really good, especially Faith who you see the most. And the main missions are great. If the game was just the main missions, it would be so much better. I think it was a big mistake to make it open world, and they got too far in development to scrap that entirely. If they ever revisit the series I would much rather have a linear game with two or three pathways through certain parts of levels like the original, instead of a bland open world with little incentive to explore. This, along with the abandonment of the game which got rid of a lot of really cool features, including custom time trials, makes this a cautious recommendation, and I would recommend avoiding it unless you really, really like parkour. If you have played Dying Light 1 or 2, or Neon White, I would check this out since movement based games, especially with parkour, are few and far in-between.

This is gonna be one of my first reviews with a focus on the multiplayer rather than the single-player. For reference, I wasn't a Tekken fan before this entry. I disliked Tekken 7 and how difficult it was to learn. However, I haven't had nearly the same experience with this game. Inputs feel better, the characters are all extremely cool, and I feel like the training the game gives me is so much better. I love the character variety and some of the universal mechanics making it easier to play the game and enjoy it. I think it is a great competitive game that you can jump into, find a character you like and play. Character customization is okay, but apparently it is worse than other Tekken games but I can't give much input. The music is fire, and includes earlier games so if you don't like this one, you can do some of the newer ones. I think the story is absolute hot garbage of bullshit that makes absolutely no sense. It feels extremely rushed and everything moves so quickly. It is better than Guilty Gear Strive but looked at Street Fighter 6's in comparison, this one is awful. But, the core gameplay of competitive fighting is just fantastic.

This review contains spoilers

Nightmare of Decay tries to be a love letter to horror games, but I don't think it really hits the mark. This game feels more like a small survival horror project with WAY too many direct references. A lot of the puzzles and things in the game lean closer to being ripped off more than inspired because some of them are exactly the same. I think the perspective also makes it difficult to get used to your character's hitbox and makes it hard to figure out when you can squeeze through enemies fairly, unlike from the original Resident Evils where you can see your model. The story is also dumb, really really dumb with a dumb ending. If your game is ending with 'it was all dream' 'but not really!' then you're already making a mistake. It makes me feel like my character's actions were completely pointless. That being said, for a small indie project it does emulate the feel of a survival horror game, and has good pacing with exploration even if the puzzles are relatively simple. A few places did scare me because they only happen in one area, and a few sections were enjoyable to explore. I think the game is good, but just barely. I hope for future projects the developer focuses on creating his own styles and has more 'inspirations' rather than just taking directly from other games. The extra modes are nice features too, which replayability is important in survival games.

Dying Light 2 is a great game, and an experience I enjoyed more than the first one. The map was so fun to explore, the parkour mechanics are the greatest in any game, and the combat is VASTLY improved, especially human combat. I think it did a great job with these mechanics, and I also really liked Aiden as a character. The graphics are great, the music is amazing and the dynamic music parts kicking in is awesome. I think you can longer, nicer runs than the first from the more open rooftops, which adds to the experience. The characters are good, the story is about the same in terms of Dying Light 1, and I thought it was a great game. That being said it does have a fair amount of issues. I think the biggest issue is the story has multiple choices, but nothing is really interesting. It is just so mediocre that there isn't much to it and wasn't amazing writing. I also think that the copy-pasting got very noticeable as the game continued, and I also didn't like the upgrading system for mods, you needed to invest way too much into one mod and lower material requirements are still needed for higher upgrades, so you can't really done a bunch of mods unless you do dedicated farming for it. I do want to mention though: complaints about this game are mostly valid because I played very late in its life. It had a lot of improvements that weren't there on launch, when most people played. Along with this, and I usually don't bring this up, but the devs objectively lied. They did not give the product they advertised. This was a great game, but it was not the game that they took preorders on. That is scummy, and I think they completely lost trust in me. I don't plan on buying their next game if the advertising is just a straight up lie like this game, and along with that the fact this game and the first have so many microtransactions and mobile game style dailies for a single-player experience really rips me out of the game, and is disappointing how common this is becoming. Especially when there isn't even a PVP aspect in the game like the first one had to somewhat justify it. I liked this game more than most, but I can't blame people for not enjoying it as much as me.

Dying Light is a relatively good game, and I really like a lot of aspects about it. There are some issues I have, but overall the positives outweigh the negatives. It has a great opening and a promising start to the story that falls short, but it isn't a focus. The parkour and combat is the bigger aspect to it which are both great. Not only that it also has a LOT of content that you can enjoy, and you can get a lot of time out of this game. I think a big problem is that the RPG system seems a little forced, and it makes the early game a little bit of a struggle. While I also love the maps, I feel like the grappling hook essentially ruins a lot of the level design because you can almost entirely skip it. I also love the music, it is really good and fitting.

Cute little demo but that's all it is. The voice acting isn't nearly as good as the base game and the map layout is more confusing than anything. It has an endless mode which is cool but I didn't find anything special with it. It has one good song and also is just cool to play a game from a different perspective. That's about it though, nothing really interesting.

This game is literal perfection. The gameplay, inspired by Max Payne, merges everything perfectly. Every weapon has a utility. Every enemy is different enough to change your strategies and try different thing. Every level is a masterpiece. Every song kicks in at the perfect moments to create the perfect combat encounters to create the perfect experience. The story is top-tier and covers topics I haven't seen before in another game. Every single aspect of this game just lands so, so well. The characters, especially Savage, is just... Amazing. The performances are amazing. The writing and humor is amazing. It is scary how amazingly good this game is. I'm going to follow this company closely, because this game left me wanting so, so much more. Everyone should play this game.

The start of this expansion is very promising, with a new open map and an interesting story that draws you in. The dune buggy is genuinely amazing to drive and shocking how fun it is. I love the upgrade system attached to it and the new map is fun to explore with a lot of interesting nooks and crannies as well as secret little spots I loved to find unique things in. But the problem? You drive. Way too much. The game constantly has you bounce between one area and the other over and over, each taking five minutes to get between. It isn't like you're doing all the missions in one area, driving to the next and doing them there. Along with this a lot of quests that 'need time' just have you drive out 200m and tells you to turn right back around. It feels like a waste of time. The story also felt pretty rushed towards the end even if it had an interesting conclusion and actually gives you a choice which I liked, since both endings are equally good/bad and definitely had some twists I wasn't expecting. But overall, I think this expansion overstayed its welcome and it made me want to rush to the end.

This was honestly such a good game. It was really fun with a great artstyle, awesome animations, and really tense gameplay. It is spooky and weird but also really really neat and I love some of the little details you can find. The AI is surprisingly good and definitely plays more like a player than an actual enemy, and I never felt like the game AI cheated while playing. I would highly recommend this game, especially because it only costs a dollar. Short and sweet.