Having come to the realisation that most games covered by pre-2010's YouTubers are nowhere near as bad as they are made out to be (see: Daikatana, Simon's Quest, Takeshi's Challenge, Sonic R, etc.) it continues to astound me how reviled Castlevania: The Adventure still is. By no means is the game objectively great or anything, but it's spoken about in the same hushed whispers as Bubsy 3D and Superman 64. This feels a disservice to the first portable Castlevania and an outright overblowing of its shortcomings. My own rating of the game at five stars might be an over correction of this scorn, but I genuinely adore this game.

I first played Castlevania: The Adventure as a gaff when it was included in the Castlevania Anniversary Collection. I bought it purely for the first NES game and Kid Dracula but dipped my toes in The Adventure's waters to at least see what the hubbub was about. Back in 2011, JonTron uploaded a 'Drunk Gaming' video on the game where he derided it just as he would Black people and medical realities in the years to come. His misrepresentation stuck with me as I worked through The Adventure and found his criticisms to be either unfounded or hyperbolic. And when Dracula was felled the only thoughts in my head were 'what's the problem here exactly?' and 'that kicked ass.'

What people get caught up on the most for The Adventure is its movement. Christopher Belmont moves laboriously at a pace identical to most of his enemies. His jump is a commitment, his swing so rigid as to betray the flexibility of a whip. In another game this would be a fair point of contention, but as Vee already highlighted in his excellent Castlevania review, "Belmont movement fucking rules." The name of the game here is intent rather than reaction. This is apparent from the first stage's floating bricks. The pixel perfect precision demanded for progress leaves no room for error even as an enemy swoops towards you. Should you fail, you tread back to the start of the section and try again. The enemy returns every time. This is not a cruelty on Konami's part, but a deliberate test of the player's skill and ability to stay calm under pressure. The stakes are low here, they will be debilitating later.

The Adventure does have areas of insidiousness, particularly in stage two's ropes. If the player chooses incorrectly at the first set, they meet a dead end and are forced to use a continue. I have little defence for this, but its position near the start of the level means little time is wasted; it feels like a little joke. The gauntlet in the third stage is downright dismaying in its scope yet remains one of my favourite parts of the game. Here too does The Adventure insist upon keeping your cool. There is room to make up for a few scant mistakes, but there is no time to dilly-dally. March forth with confidence, your leaden feet like the unceasing momentum of a steam roller. This need to persevere is seen as well with the few instances where the only feasible way forward is to use your limited invincibility powerup maximally. Reviews decry that these sections necessitate the pickups as poor design, but I see it as deliberate, conscious design. It operates similarly to segments in Mario titles where you pickup a Star and a plethora of enemies lie in your path. Certainly one could eschew this boon and risk harm, but the creators wanted the tool provided to be used.

The lack of subweapons might hurt the game if it weren't designed around their absence. The fireball shot from the whip effectively functions as a knife, however, so I don't believe we're missing out. The Adventure's reduction in the Belmont repertoire asks for a full understanding of the most basic elements of a Castlevania game: jumping, whipping, moving. Even the removal of stairs in favour of ropes is in service of jumping gameplay as seen in stage three. Having enemies generally perish in a single hit from the upgraded whip is in service of the intended unabated path. The hesitant player is hit, the hesitant player gets a weaker whip, the hesitant player has to abide by the game's stricture to get back to an optimal state. The bosses in The Adventure aren't amazing by any means, but they too crumble into dust if the player avoids letting things get too hairy. The Under Moles of stage two are a great example. They appear at a perfect pace where they can be dealt with individually without issue. Should the player dawdle or miss their mark, their problems have compounded and made the fight all the harder. This isn't a test of proficiency, this is a trial to see how steadfast a Belmont can be.

I love this game for what it is. I don't bemoan it for what it isn't.

Reviewed on Dec 02, 2022


12 Comments


1 year ago

AVGN and its first breed did irreversible damage to YouTube creators gaming culture
AVGN is akin to the Resident Evil 4 affect, it's not really their fault that the landscape morphed the way it did but it did give credence to a lot of things trying and failing to imitate their craft

1 year ago

To be agonisingly transparent (because I forgot to put it in the review), contemporary games journalists also did not like The Adventure but they veered towards 5/10 scores rather than 'worst game ever' proclamations.
that was also how I learned of it, mainly that it and CV Legends were fine-below average portable titles with Adventure 2 getting some rather admirable scores

interesting what the passage of time can do to a game's reception

1 year ago

I detail, AVGN offcourse did not want to be taken as an actual game reviewer, or at least a cut-to-the-chase opinionated person, rather a mere hyperbolic character. However, seems like a lot of people really did take it seriously and took the format without realizing they were formulating serious takes through obnoxious satire. AKA they took their own content as serious reviews, bam you got it, a cocktail of "worst games reviewers" coming everywhere.

1 year ago

@Headwound Just don't hold it against me if you still don't vibe with it. I think in an objective sense it's not really that great but it caters to a specific type of weirdo. And yeah I'm always astonished that it's so reviled, even here. How can it be a 0.5 when shit like Chicken Shoot and Chase the Chuckwagon exists?

@MalditoMur Regrettably there isn't much of an audience for the 'Upset but Understanding' type of game reviewer I suppose. It's probably not James Rolfe's fault, more that the still young Internet gave people an echo chamber that validated their thoughts that any piece of media is 'the best' or 'the worst'. We still see it today but with early YouTube it was amped up like mad. Thankfully a lot of those JonTron-types came to realise not liking things is not a personality and found their own niche but goddamn I can't believe 'I don't like thing' is still its own highly successful genre of content out there.

1 year ago

"Highly succesful" not a lot, but their legacy is there; you search any mildly mixedly received game pre-2011 and you'll see at least one of those with a good viewership shot.
Anyway, let's not distract for the fact I have yet another game to add to my neverending library.

1 year ago

Nah if anything AVGN got more eyes on the pre-SNES stuff, and anyone actually listening knows he enjoyed a lot of those games. I mostly blame GameGrumps for setting the standard that being like Arin (EgoRaptor) is okay and lambasting a game for your lack of attention is also okay because games shouldn't demand any level of focus from the streamerman.

Also Det I normally like your reviews but Idk about this one....

1 year ago

the adventure revisionists we're gonna win this bros

real talk though this game is so cool. there are some really rough edges in how it plays but the actual design of the levels and enemies is rock solid for the most part. glad to see other people appreciating it

1 year ago

it's important as well to remember it was a Game Boy launch title and therefore should only be judged in the company of Super Mario Land 1 and Alleyway, by those standards it's impressive

1 year ago

"and anyone actually listening knows he enjoyed a lot of those games."
That's my point though, a lot of people did not understand it so easily and it wasn't as implicit as you may think. I did forget god forbid GameGrumps and such, so you do have a point.
Classic example of a really nice review with an ethos I appreciate where I simply cannot follow you in this opinion even two steps down. Nice work