The card game rogue-lite that they use for the first act of the game is honestly pretty solid even though I'm not the biggest fan of card game rogue-lites. I think the 2nd and 3rd act are more or less the same as the first but slightly weaker, which does diminish its staying power. The game has a pretty similar atmosphere as Daniel Mullins' previous games Pony Island and the Hex, but it didn't give me as many opportunities to explore outside of the core card game (the "metagame") as the Hex and Pony Island from my view, though I'm sure there are some secrets and leads that other more enterprising players have already discovered. All in all, I think I still like the Hex a bit more, but this is an interesting take on the interaction between video games and the player. I definitely would have loved more deconstruction of video game genres (more of the escape room/adventure game elements would have been great) similar to what the Hex did.

Reviewed on Jan 05, 2022


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