Spotting an arcade cabinet of Time Crisis 5 was like spotting a unicorn in the wild for me, and as such, I immediately felt compelled to run through the whole thing. I imagine that the devs must have been just as excited as I was to try out their new toys (in the form of the Unreal Engine), because that would be the easiest way to explain the drop in depth from previous installments. The dual pedal system sounds great in theory (switch perspectives on the fly to target covered enemies from their weak points while dodging more threatening attacks), but it makes the game somewhat of a breeze, because you can switch pretty quickly with no limits and enemies take a few seconds to refocus their attacks towards you, not to mention that you can dodge every bullet your way by doing so. You're heavily conditioned to do so anyways, because the animation for ducking back under cover has been slowed in comparison to how quickly red-highlighted bullets can be spotted and then damage you, so it's much harder to dodge without outright switching with pedals. Besides that, there's a lot less incentive to mess around with your other weapons, because there aren't quite as many yellow grunts to attack to farm extra ammo: not that you'd really need to anyways, since the unlimited handgun deals enough quick damage to dispatch practically everything with ease. The game also feels a bit more gimmicky this time around due to all the other sections that detract from Time Crisis's signature cover shootouts. There are a few quick time events that require you to press the correct pedal to avoid damage, a single sniper section that has you headshotting foes to avoid detection (unlikely anyways since they die to two body shots and you'll usually fire fast enough), and some "break the targets" quick time events that become simple enough since you're provided with unlimited ammo during these moments.

I do have to admit that at the end of the day though, it's still Time Crisis despite the obvious lack of focus, and it's still got many of the hallmarks that got me so interested in the first place. The light gun aiming feels pretty responsive and satisfying due to the vibrations and fantastic visual/audio feedback, there are some pretty intense railgun sections that actually prompted me to really keep an eye on both perspectives with the pedals, and the story still makes absolutely no sense at all with some of the laziest voice-acting imaginable. I can't help but grin though, as the campyness of the franchise, with all its exaggerated boss fights and gratuitous explosions, has always been a big draw in its memorability. As it stands, it's definitely the weakest of the Time Crisis games I've dabbled with, but I'm glad to have finally found and conquered another installment. The search shall continue until I've beat them all...

Reviewed on May 25, 2023


10 Comments


10 months ago

I didn't even know there was a fith of these, but despite the flaws, I'm glad it exists. Time Crisis really brings back memories and the fact there's still one made during the 2010's is kinda comfornting in a weird way XD.

Great review!

10 months ago

There's a Time Crisis 5? Wut?

10 months ago

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10 months ago

not only is there a time crisis 5, wait til you find out who the villain in it is

10 months ago

@DeemonAndGames: Thanks! Word on the street is that a 6th installment is coming out, since Namco filed for a new trademark in late 2022. Here's hoping!

@FallenGrace: I've known about Time Crisis 5 for a little while, but during all my time spent scouring arcades and movie theaters, have never seen a single cabinet for it (whereas I've definitely found plenty of Time Crisis 2 and 3 cabinets back in the day and at least one Time Crisis 4 cabinet). Needless to say, I was starting to doubt its existence myself, since there's no way to play Time Crisis 5 outside of the cabinet (the others all received official console ports). It was definitely a pleasant surprise finding one this time around!

10 months ago

Watched a bit of that video you linked, and wow: that's exactly the kind of shlock my friends and I would reference for years if we played something like this. I'm imagining late at night in a bowling alley in another town while on a vacation or attending some expo.

10 months ago

Incredible that a market even still exists for this.

10 months ago

@cdmcgwire: I can definitely see this as well, the Time Crisis cabinets were perfect material for movie theater or bowling alley distractions. I'm glad somehow that the franchise has persisted, hopefully the rumor of a new installment comes to fruition.

10 months ago

So I was looking through a TeknoParrot set on Internet Archive since I was gonna set up some games for it, and lo and behold it seems like TC5's one of the supported games for it. Apparently it's supposed to run super well, but I'm not sure since I only have one video reference, and the site itself has no compatibility listing on it. At least it's preserved in some fashion, I guess?

10 months ago

@BlazingWaters: Perhaps this is what others meant by a PC port... I'll have to check it out soon, thanks for letting me know!

10 months ago

I've found part 4 in the wild but never seen 5. I've also missed 3 though. However, it's probably still better than most of the generic Sega railgunners from Rambo to Transformers Human Alliance.