To me, Katamari Damacy is the margherita pizza of video games. It's one of the simplest yet most innately fulfilling concepts in the medium: roll up things with your ball to become big to roll up more things. While this description is accurate however, it doesn't do justice towards the game's underlying complexity. Committal tank controls combined with the seemingly strewn about yet carefully placed objects of varying sizes means that Katamari forces players to consider both the micro and macro design which the game effortlessly excels at. The player must weave in and out of clusters of increasingly large objects, building up their sphere while also mapping out the optimal paths (snagging relevant objects while factoring in how their shapes, once collected, will alter the roll) and keeping in mind how larger objects must be avoided at first and later consumed in the growing mass as the world appears to shrinks around you. For this reason, I think it's not just a simple power fantasy, and instead more closely resembles pure obstacle escalation. Katamari Damacy really drills in the sense of player progression from how the world unfolds from sense of scale (which is why it gets away with only three distinct stages) and even seemingly inverts its own concepts with side stages that force you to avoid smaller themed objects just to get your katamari to the perfect size for the ultimate outcome: the reward is made that much more gratifying with just a bit of restraint.

This all works seamlessly because Katamari is the king of player feedback. It can certainly feel frustrating at first, getting tossed around like fireworks by these moving objects that dwarf you, but the game knows exactly how to communicate your inherent progress. As your ball exponentially swells, these moving objects go from sending you flying, to lacking any significant impact upon contact, to eventually spotting the player and running away from the growing catastrophe. There's nothing more viscerally satisfying than coming back to mobile obstacles that were pushing you around and flattening them, hearing their cry as they too become stuck in the jumbled mess of rolling flotsam while the King of the Cosmos quips in the background. Simply put, the concept never outstays its welcome.

Going back to the opening metaphor, it requires much finesse to make all these different concepts sing together with little friction in a video game, this fusion of audio-visual presentation and player input. That said, to successfully disguise its intricate design and depth beneath its far-reaching artistic vision and simple yet realized gameplay mechanics takes a master's touch. Katamari Damacy does not try to explain why it works or how it succeeds, because it simply is, and it just does. Perhaps I've moved onto greater and grander things since that have built off of this, but I have to admit that sometimes, you just can't beat the basics in life. It's always worth going back for a slice or two every now and then, just to remind yourself that this is why video games exist in the first place: because underneath all this talk of focus and cohesion, video games are just goddamn fun.

Also, it's fantastic hangover food for you and your buddies after a long night, when they come calling you for content and suddenly it's 3 AM in a packed Discord call where everyone is wailing "YOU'REEEEE LONNEEELLLY ROLLING STARRRR" as this growing, screaming ball of flailing limbs bounces helplessly about for yet another awry creation. Let the good times roll.

Reviewed on Jun 01, 2023


7 Comments


10 months ago

Is the power fantasy line in reference to my review? Not that I mind, I just think it's funny getting called out lol.

10 months ago

@SeriesGuy_811: It's not I promise, I've heard many, many people call it a power fantasy.

10 months ago

Could not possibly agree more with this entire review. Perfect video game.
My buddy and I discovered this game by chance when just trolling around the shelves in GameStop in high school. Bought it on a whim and fell in love.

10 months ago

Fantastic review, Drax. Nothing itches the kind of scratch that Katamari does.

10 months ago

Such a wonderful game. I originally played it on PS2 and gave it another roll when it hit Game Pass a few years ago. I adore the soundtrack, too -- the songs are original but heavily influenced by Japan's shibuya-kei genre.

This is a very timely review, seeing as We Love Katamari REROLL just came out today. I missed its PS2 release so I look forward to trying it at some point.

10 months ago

I played Katamari Damacy for the very first time earlier this year thanks to that NSO Game Trial from a while back thinking it was going to be a cute simple game that I'd play for about an hour before losing interest. I proceeded to become hopelessly addicted to it for the entire week that the trial was on for, becoming absolutely smitten by it's aesthetic, gameplay, charm and especially music. I beat it back in February and it's still my favourite game that I've played for the first time this year, genuinely a flawless experience for me and one that really pushes the very idea of what a video game can be in my opinion :)

10 months ago

@TheYeti: Right on, it's practically perfect in my mind. Just keeps getting better the more I play it.

@PolaroidJack: Thank you so much! Considering how many times I've dipped back into Katamari as comfort food, I'm inclined to agree.

@toadhjo: Glad you brought that up, I was planning on playing We Love Katamari a while back but held off upon hearing about the remaster launch. Bought it as soon as I could yesterday and played a couple of hours, so definitely looking forward to binging it sooner than later.

@Fizza: I'm glad Katamari inspired you like it did for so many of us! It's crazy how influential Katamari has been upon the spirit of creative indie titles, and the world could always use more weird games with subtle complexities.