You know what, I think they finally did it.

They finally broke the code and made THE Aliens game we all wanted ,but it plays in a way we never knew we needed.

This one has the tension, the strategy and the consequences. The trifecta of elements that was missing from every Aliens game.

This is the Alien Isolation of the Aliens branch.

It's no Colonial Marines, thankfully.

But it's no Dark Descent either.

It's the one in the middle that is easy to pick up and play once you get a hankering for killing some bugs after rewatching the movies.
Perfectly Serviceable.

Man final fantasy just had infinite charm this generation, and IX might be the most charming and heartfelt of the bunch.

VII might be revolutionary one, VIII the misunderstood follow up but IX is probably the best all around of the bunch.

It's also probably aged the most gracefully

What a weird and charming game this is.

I both understand how it could be someone's favorite final fantasy and another's worst.

It's really all over the place, but odly enough it worked for me. I appreciate the imagination, style and just vibe of the whole thing.

The soundtrack is instantly nostalgic, the visuals were surely a treat back on the old ps1 and the cast of characters endearing.

A memorable entry in the franchise for sure.

Need more experiences like this. Don't underestimare the power of atmosphere and simply just "existing" in a place.

Wish there was a modern remaster and even evolution of this with more interaction (things reacting to you walking into them). Heck throw in a VR version while you are at it.


If "the vibes are immaculate" were a videogame.

As a fan of the series I absolutely ate every piece of information, screenshot and video up leading into the games release. The hype levels were through the roof.

Sadly the game itself didn't deliver on my lofty expectations.
I dunno how to put it but it just didn't really look right, even though some things looked really cool.
The Story was very meh, should have just sticked with the tournament setting.

Felt like it lost a lot of charm versus the older ones. But maybe I just needed to play it more.

Masterclass voice acting for 2007, great soundtrack, good facial animations and good graphics for the time. Everything else was eh.

Really wished they tried a sequel.

I only played a demo of this back in the day and thought it had cool atmosphere.

What's most wild is that this kind of served as a proto-Witcher, many of the people behind this title would end up making The Witcher series.
Which was so satisfying to realise because they kind of reminded me of this title and could never put my finger on why.

My first Thief game and one of the games that made me fall in love with the stealth genre.

Also features one of the best horror levels in a non horror game.


If UT2003 was the prelude , this was for sure the full course meal.

UT 2004 sits at the same level as UT99 for me, but with a different aesthetic and feel.

The addition of vehicles was cool, and all the new maps and characters really expanded the world and lore in my mind.

Surprisingly I don't remember fighting against or hating this new aesthetic for the series. Back in my youth I just accepted it as the next step, Heck I was just glad we were getting another UT.

The game did feel a bit different from 99 for sure and ultimately this version (2003) would effectively be replaced by UT2004, the definitive "next gen" unreal experience.

As a sort of stepping stone for the series it was good enough and I still remember the main menu theme song and the announcer going ham introducing all the characters.

THE game of my early teens and the first franchise I even considered myself a fan of.

UT99 for me wasn't just a Multiplayer game, in fact I barely played with other people, mostly played against Bots.

What I saw and felt was the atmosphere, the cool characters, interesting locations, the awesome guns and snappy gameplay.

Just simply existing in this world, sometimes choosing to defend the base from Ai instead of rushing into battle, hearing the bots communicate over the coms. Analysed their tactics and movements to learn the game.

I played this game my way, and in doing so got immersed in the world created (however unreal it was)

One of the most impressive puzzle games I've played in a while, really dig the concept and visuals.

A little boat fishing game mixed with lovecraftian horror.

The vibes are immaculate.