Some of my favorite action combat in any game, takes the greatness of the previous 2 games, add in the chips and air movement from TSA and it's perfection. Had so much fun with any battle and pulling off those wrestling moves and motion control finisher slices again felt so damn good.

The story and narrative of the bosses of the 1st NMH will likely never be topped by any game in the series and I'm OK with that. It was a simple enough but effective story and the bosses were the same. Funny moments splashed throughout and the development of Travis from TSA really shows here but of course still retains all those lovable punk rock qualities that made him a gaming icon from his debut.

Could definitely feel the budget constrains (and likely cut content?) in the open world as especially the later areas are very empty and small. I'm mixed on the open world, while it was nice in NHM2 to just be able to go right into the next stage and boss, the open world had a point to be how it was in NMH1 (even if it was empty and not exactly fun to play all the time). Getting rid of levels before the stages and using the open world as the "stages" before to earn the money like in the 1st game I think was a decent compromise but maybe the it is better using the NMH2 formula? I'm not sure.

After discovering and playing Suda51 and Grasshopper games last year and still playing into this year and finally catching up was a bittersweet feeling. Grasshopper has become one of my favorite studios and Suda one of my favorite creators. Their games have such an unmistakable style, and NMH3 is OOZING with it, and I loved it for that. While it is sad that I have caught up, I'm very excited for the future whether its No More Heroes or not. (FSR REMASTER AND KILLER7 COMPLETE PLS)

Reviewed on Mar 31, 2023


Comments