Midnight Suns manages to make a serviceable strategy RPG with the Marvel License, but that's about where the compliments end.

Super bloated with free time events you know and love from things like Persona and Danganronpa.. except instead of growing to learn about characters you know nothing about you're watching a movie with Blade? Stargazing with IRON MAN?! The games insistence on fluff like this is going to be the difference between loving this game and thinking it was a drag. These Abby segments help fluff the playtime but in my playthrough I was mashing the skip button because I couldn't care any less.

At its core the strategy is very fun. Do not be discouraged by the card system because it only adds extra flavor to the strategy. Unlike in XCOM, all attacks have a 100% chance of connecting so a lot of strategy comes from building your deck and hoping the RNG falls in your favor. While I prefer the high stakes of XCOM where the characters you named after your friends and coworkers die permanently, here instead the stress is "injuring" your hero's making them gimped for a certain amount of time to heal.

Despite having Marvel's entire catalogue of hero's, you start off white 80% of the games roster. There's very few characters to unlock. The season pass looks to be adding some much needed additions to the roster like Deadpool who I'm sure will be a blast to play with.

I couldn't help in my playthrough to keep making XCOM comparisons for obvious reasons, and at the end of the day I much prefer that. It may have inspired another playthrough of that.

Reviewed on Jan 14, 2023


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