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I make and draw game concepts.
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Chess Evolved Online
Chess Evolved Online
Minecraft
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Hard Time
Hard Time
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In reality, EDGE is terrible at what it’s trying to be: a puzzle casual mobile game. As a puzzle game, its “puzzles” are not only easy enough for a toddler to solve… but the solutions are already given to you! As a casual game, its main wall holding gimmick, while simple to understand, makes a lot of the levels a little too hard for a kid. Besides, getting S-ranks in a majority of these courses is brutal. As a stereotypical mobile game, it absolutely fails, and Extended does a better job at accomplishing what the first one wanted to do.
So why am I so in love with this game, compared to my middling feelings for Extended? Well, it’s because of the fact that it fails at those aforementioned points!
But let’s not get ahead of ourselves: Let me explain how this game works. In EDGE, you are a cube, and you roll around a blocky grid to get to a prismatic tile and… get to the next level or something, IDK. Anyway, if you hang on an edge of a block, which I affectionately call EDGEing, the cube will stand there, being able to stay there for as long as it wants. Initially, it’s not very fast, but getting tiny cubes, or prisms, it can go even faster for a while. Seems simple right?
This game can get intense when trying to master it. A casual playthrough is relatively gentle, if a bit challenging. On its own, there’s a lot of difficult moments in this game. The game turns from bland 30-second excursions to 5 minute behemoths at the end. For example, level 40, “cube invaders'', is a level where my top time is 3 minutes. At a casual level, that would’ve been double. To sell this, at the very end, there is a slowly moving 2x1 block that you have to hang on for 10 seconds or so just to show how good at the game you’ve gotten. And the game can feel pretty fast as well. Keeping your prism momentum up is the name of the game here to get good times and ranks. Perfecting your movement is a key part of this game if you want to get S-ranks, and you’re going to need to perfect your EDGE time too. Not only is it required in the later levels, but it also shaves time. This means you can make any waiting in the game irrelevant by just hanging on a wall! Course knowledge is the name of the game here, and you’ll be loving most courses once you get the hang of them.
This game is also hard when trying to master it. In Extended, a lot of the courses are relatively easy to S-rank mostly because they’re one-and-done puzzle levels. But in EDGE, they are more skill-based, so you’ll need every tool in your arsenal to become an Edge Master in the second level. In that level, called “training”, you’ll have to get right on time for a moving platform that gets you to two prisms, align yourself perfectly to elegantly pass the moving pixelated triangle, and then briefly EDGE on a wall as its bottom half comes out so you can get on top and get to the prismatic tile. Trust me, course knowledge will be your best friend, as well as minimizing deaths. Oh boy, death’s a bitch. Death may not take a lot of time off, but it adds up, especially on the longer levels where it's pivotal in getting S+ ranks. Hell, in Perfect Cell, the normal mode’s last level, I got an S+ by not dying as much. This game’s top ranks are extremely hard, but you’ll feel amazing once you complete them.
Sure, this game’s movement may be a little clunky. It may be really jank at times. It may not have Dark Cube, the best character in all of fiction. But it is a timeless classic that I will probably be replaying for a long time to come. Oh yeah, and its soundtrack is pretty good, too.

This game REALLY wants you to know how brilliant it is. Not in an annoying way, but more of a high-brow comedy way. You like it, but it doesn't channel any other emotions other than 'this is cool I guess'. It's the opposite of what I want from a game, but it still made me happy. Especially the bonus and lost levels, that was when the game took off its gloves and got good.

game runs slow as fucc, but its surprisingly deep