Beautiful melancholic message, gorgeous graphics and engaging battle system makes persona 3 an unforgettable experience.

loop and gameplay mega fun
no pay to win
not very much armor stat differences
not fun way to unlock armor and weapons
fun way to unlock the rest
no interesting cosmetics, low difference or recolor between them

Pros
- Good art style
- Very good and above average combat in relations to other metroidvanias, probably the best selling point of this game
- Interesting story
- Huge map
- Pretty large game
- Amazing movement, a lot of options that fit into combat

Cons
- At some point the movement skill puzzles become too much and too boring, although it is mostly on side content.
- Weird random difficulty spikes
- A lot of coming back to the same places (backtracking), it's not totally bad but was expecting more different environments.

Tekken is the best and peak fighting game I've ever put my hands in since super smash bros ultimate

This game is a masterpiece strong enough to not age with time.

Story is the best there is in the gta franchise. Characters are very well designed.
Missions and scores and very different from each other. Very fun and creative, which tends to not happen in this type of open world games.
Gun play and driving are core and are on point.
Super sandboxy in a none overwhelming way. Can't wait to play the next one. Played in 2024 and still stands out from every other game in the genre

- Large areas can be very fun to explore but a bit tiring after some hours, on the contrary to more soulslike maps where you can still explore.
- Story was a little less interesting than the first game imo, although there are some battles that really hyped me up. Was expecting a way more epic finale than it actually was.
- Gameplay is superior and stances are very fun.

Overall the game is really good and fun. launched broken but its perfect now.

Spider-man 2 is a true joy to play. The game is fun from start to finish and never lets the player get bored with anything. The game gave me levels of fun that I haven't felt in a while on any videogame and that's something I will praise and cherish despite any technical detail.

- The main story has a perfect pace, no fillers, no boring sections. It's straightforward and full of surprises. Amazing VA and Motion Capture, a truly cinematic experience.
- Side content has improved drastically, giving a lot of meaning to side quests storylines, full of easter eggs and teasers. It's like putting candy in the mouth of any spidey fan.
- MJ missões and MJ in general has a character suffered a huge glow up and it's a joy to play and interact with her.
- Both spideys feel unique and have different gameplay and personalities, always maintaining what makes a spider-man, a spider-man.
- The new traversal is a technical achievement, it's a clear level up and a representation of next gen.

The only thing I think insomniac did not nail was the marketing. I was expecting a few more surprises like we got on the first game comparing to the footage they've showed. Still there was pretty good and awesome tricks on the game's sleeve.

In conclusion, spider-man 2 was one of the best experiences I had in a long time playing a video-game and it takes a giant venom leap to my top 5 of all time. Also im very biased ty

Very nice production in the campaign, it was really fun!

since there's a lot of text everywhere in the internet, I'll just come clean on what is good and bad (imo) about this game.


the bad:
- Optimization in general. Poor fps on xbox, and on pc it literally needs a NASA pc to run well. By the end of the game I was beyond furious because of the poor performance that wasn't letting me enjoy the game. It's sad and it's very bad
- Main quests: Although the story is interesting, and the ending is very good with it's different choices, the progress of the main quest is very repetitive and not so interesting. Even when the story unfolds I was left with a feeling of missing something more exciting or exploding when telling me the truth about everything. 90% of the main quests is doing the same thing and it's very tiring and boring comparing to the faction quests.
- Music and sound were somewhat annoying on some parts and very good sometimes too, so I'll leave it on both
- It's true that there are a lot to do in starfield but most of those "lot" of different stuff are completly meaningless and unrewarding and you just feel like you do it for the personal RP of your imagination and not for needing or to feel some meaningful impact on your gameplay. So stuff like over explore a lot of generated planets, doing research and gathering resources, creating outposts it's all for nothing and unless you really wanna spend a lifetime in the game you just skip it and it feels bad to just send these features to oblivion.
- Absolutely no seamless experience. I don't ask for a get in get out of planet semless experience like NMS but this is just terrible since you're either stuck on landing/departing cutscenes or loadings for every fast travel. Why do implement fuel and routing calculations if it just comes down to loadings after loadings after loadings. Everytime you need to comeback to the city you dont even need to go to your ship just press map and fast travel to the other point of the galaxy to a specific place with your ship landed there already. That breaks all the immersion.
- AI is terrible.

The good:
- The ending is very good. The decisions and design they created to the last point of the main quest are very very fun, and the new game plus is the best ng+ concept done in a videogame imo, giving you true meaning to play some more. And if you're that RP guy then you'll play it even more (I'm really not).
- Music and sound design where good in some parts?
- Gun play good although all the fighting is bland and boring
- FACTION QUESTS. They are the best part of the game. Intriguing stories, good side characters, good dialogue and options, a lot of different takes to the same problem and very fun plot twists. I recommend them even more than the main quests because they really are the heart of the narrative and the world.
- Ship builder although ship gameplay is meaningless.

Overall it's a very BIG game which I enjoyed. But I can't give the 4 stars since optimization, boring main quests and lack of seamless exploration hit hard on what this game could've been

Imma be short on this. This game is the new standards of games and rpgs. It's an amazing love letter to rpgs and stories and relations and characters. It's for sure a perfect 5stars. My review will only be 4.5 because it's not my type of game. although I will comeback to finish it when I feel like it, i cannot give it my max score to a game that I don't relate to that much although it is clearly near perfect

Everyone is invited to play this game, long term final fantasy fans to come and shit on on how much fun this game is, and players who never liked the franchise to come and experience one of the most complete and epic experiences there is until present day.

gameplay is not your typical turn based or heavily slow and tactical rpg combat, sure, but that doesn't mean that this action driven and precise button dependent combat isn't as fun or as deep. Specially if you wanna go for combos and style points that simple casts and mash won't let you do. In the end isn't it the same essence as a tactical combat? the outcome maybe a bit different, but you can as deep as you can in old FFs.

Visually the game is a 10/10 there is no point to be added, just play it, grounded scenes and eikon battles both incredibly well displayed, even better than 90% of fantasy movies.

Lore-wise this game is a masterpiece. I'm still shocked about how they managed to create such a vast lore, story, characters, locations, and years of events for just a single game instead of a typical fantasy franchise. That was amazing and I was completly invested and in love not only with the game of throne-ish lore parte but also with the more to the end typical fight for the world escalation part. Both are very well written. Specially when things escalate, they actually give purpose and a message to what all this journey means. Also huge shoutout for the mechanic to show info about the lore on screen IN REAL TIME that they develop so you can quickly pause a cutscene and immediatly get information about the character, location, concept, event, you name, that they are refering to.

Side quests are boring af in the first half but they are ALL worth doing because they all give closure and background to dozens of side characters that matter. Every closure side quest is great and is worth the boring ones before.

The only half star missing goes for the lack of good animation and cranky moves on every side content that is not a pre rendered cutscene/dialogue between characters. Some dialogue is pretty important and has good VA but whenever they did not do a pre rendered cutscene for that side content everything seems stiff and characters lose liveliness which cuts a bit of all the visually stunning rest of the game

I didn't enjoy the game on a 4 star level but I recognize how fun it can be to some people.

I must praise the art style, animation and art in general full of radiant colors and rock music. Gameplay-wise I found it a bit mediocre, the beat mechanics are good and the space channel 5 vibes too, but the combat didn't reward you for being creative, as well as, the combos were forced to be broken a lot of times to prevent being hit, that gave me a sense of false fluidity during combat in general.

I really like the final act of the game but in general the story is boring and the levels are too much all the same. You progress the level by doing some jumping puzzles, rythmic mini games and fighting waves of enemies. Repeat this over and over with some underwhelming boss fights, and very good ones too.

The launch of this game was a very good surprise and I think most people will have a good time with it. I wish I enjoyed it more.

solid 4 stars. Not much to develop here, if you like the genre diablo IV is perfect for you. They don't take big risks on the genre and just get together every good piece of modern aRPGs to make a perfectly addictive and enjoying adventure. The story has a slow and not really interesting development but the final acts are very good in every aspect and very entertaining. The game as some side quest arcs worth of exploring and the end game content is very challenging and rewarding to play solo and with friends. Blizzard really did a good job at doing it's job and nothing more. One of the best online games of this year for sure

[played on early access]
Man this game is amazing... The early access as very very low content (only one level) but compensated on the number of different characters. The combat is very fluid and very unique and all characters have completly different gameplay. The art is really good too. I'm very excited for the full launch

I'll try to keep this short: Hogwarts legacy is amazing but it has some problems that keep it away from the "masterpiece" status.

The first hours of the game will give you a very good feeling of overwhelmingness given how many things you will be given to explore and toy with. For harry potter fans there isn't much to add, you know you will love every single detail they've put in the game, and there are a lot of them. Everyone will for sure have a good time with the game and I can say it lived for the hype.
Now I would like to leave a note on what I actually think could've been a lot better (a bit unfair but everyone knows the game is good so):

- Too much beasts related repetitive content that could've easily been cut off to insert quidditch in any way. This is my biggest complaint. I was done with beasts long before its quest content was over and I really missed quidditch.
- A lot of good characters were left off in a very secondary plane while ultra forgetable and not interesting characters were always in the main scene of the game (yes fig you are as relevant as a table).
- The game as a very very good start and a very good ending to almost every questlines inclunding main. But the "mid game" is very repetitive and you feel like you are doing the same thing and stalling the same quest lines for too long until you reach climax. It feels like they only put a lot of effort for first and final impacts and just left the mid game to roll itself for hours to stretch repetitive content. That's ok for harry potter fans I mean it's the game we always wanted but from an objective prespective it is a bit boring at times.
- Rewards and collectables are not the strongest point in the game. Loot it's always gear, and despite the very cool cosmetics you can combine, it feels like there could have a been a lot more types of good collectibles for so MUCH secondary repetitive tasks (dozens of merlin trials e.g). Wish there was chocolate frog cards.
- Lack of relevant rpg builds to differ playstyle: wasn't expecting this to be in the game, but a lot of people were hyped for it