FormulaTroy
BACKER
Bio
...too many games 😂
⭐⭐⭐⭐⭐
5.0 - Favorites
4.5 - Amazing
4.0 - Great
3.5 - Good
3.0 - Decent
2.5 - Okay
2.0 - Mediocre
1.5 - Bad
1.0 - Awful
0.5 - Insulting
⭐
...too many games 😂
⭐⭐⭐⭐⭐
5.0 - Favorites
4.5 - Amazing
4.0 - Great
3.5 - Good
3.0 - Decent
2.5 - Okay
2.0 - Mediocre
1.5 - Bad
1.0 - Awful
0.5 - Insulting
⭐
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Popular
Gained 15+ followers
Liked
Gained 10+ total review likes
Early Access
Submitted feedback for a beta feature
GOTY '23
Participated in the 2023 Game of the Year Event
Noticed
Gained 3+ followers
On Schedule
Journaled games once a day for a week straight
Listed
Created 10+ public lists
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Busy Day
Journaled 5+ games in a single day
Roadtrip
Voted for at least 3 features on the roadmap
GOTY '22
Participated in the 2022 Game of the Year Event
Favorite Games
972
Total Games Played
011
Played in 2024
039
Games Backloggd
Recently Played See More
Recently Reviewed See More
Last Epoch is a shining example of the genre. Itemization and build crafting are key features for these types of games, and LE has removed most of the pain points and frustrations from those equations.
Experimenting with different skills and build ideas within the same character is encouraged and freely allowed, not penalized. Stash tab space is plentiful, not scarce or locked behind microtransactions. Loot filters, glossaries, and base type lists with implicits are all in the game itself, rather than needing wikis or third-party tools for basic functionality or information.
Then itemization and how it blends into the crafting system are second to none. By having the best stat values be drop-only and the rest of your item stats be craftable in a deterministic way, the age-old APRG question of found gear vs. crafted gear is simply: both! And it works so well. They have made finding the correct rare stat on the wrong piece of gear exciting and interesting.
Last Epoch has its downsides, from an endgame that currently lacks variety or pinnacle goals to UI and server issues, but the game does so many more things right than what I mentioned so far (including its faction system, target farming, coop implementation, etc.) that it's an easy and wholehearted recommendation to anyone interested in the genre.
Experimenting with different skills and build ideas within the same character is encouraged and freely allowed, not penalized. Stash tab space is plentiful, not scarce or locked behind microtransactions. Loot filters, glossaries, and base type lists with implicits are all in the game itself, rather than needing wikis or third-party tools for basic functionality or information.
Then itemization and how it blends into the crafting system are second to none. By having the best stat values be drop-only and the rest of your item stats be craftable in a deterministic way, the age-old APRG question of found gear vs. crafted gear is simply: both! And it works so well. They have made finding the correct rare stat on the wrong piece of gear exciting and interesting.
Last Epoch has its downsides, from an endgame that currently lacks variety or pinnacle goals to UI and server issues, but the game does so many more things right than what I mentioned so far (including its faction system, target farming, coop implementation, etc.) that it's an easy and wholehearted recommendation to anyone interested in the genre.
Amazing experience where the art, music, and gameplay do all the talking. It’s vibrant, symbolic, and clever.
Fun alternative history RTS with nice visuals and much more of an effort in the story department than other strategy games. The cornerstones of the game are the mechs that tower over infantry units and smash through buildings. Various AI and UI issues prevented it from being a smooth experience, but it was still a fun multi-campaign experience in an underserved genre.