Foxhound
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Callisto Protocol was one of my most anticipated games of the year and it sadly didn't scratch the survival Horror itch I was hoping it would.
The games atmosphere is great showing off the horrid Black Iron facility as you move about, the game jumps from fully enticing to mediocre almost in a room by room basis.
The combat is sometimes a clunky mess and other times a frantic brawl of melee strikes and dodges stringing together blows and shots to stun lock enemies till they die.
This is where my main complaint comes from with specific upgrades to your melee weapon, Jacob can infinitely lock down almost EVERY enemy in the game. After a few hours I had so much ammo and health injectors stocked up (Played on Maximum Security) the game lost all tension. Another random issue I had was that the tutorial for combat gave me the wrong idea for dodging. I spent the first half of the game trying to dodge like I was playing Fight Night, timing dodges left and right based on what arm was being thrown at me. Only to find out on the 5th chapter I just had to hold left or right.
While it may sound like I'm just dunking on this game for being clunky and easy to abuse there's genuine moments with Callisto where I was in love with its sci fi setting and lore building and characters. I really hope Striking Distance build upon this with a sequel and fine tune the combat.
Not quite what I imagined the spiritual successor to Dead Space to play like but, I still enjoyed my time with it. Looking forward to where the series goes from here.
The games atmosphere is great showing off the horrid Black Iron facility as you move about, the game jumps from fully enticing to mediocre almost in a room by room basis.
The combat is sometimes a clunky mess and other times a frantic brawl of melee strikes and dodges stringing together blows and shots to stun lock enemies till they die.
This is where my main complaint comes from with specific upgrades to your melee weapon, Jacob can infinitely lock down almost EVERY enemy in the game. After a few hours I had so much ammo and health injectors stocked up (Played on Maximum Security) the game lost all tension. Another random issue I had was that the tutorial for combat gave me the wrong idea for dodging. I spent the first half of the game trying to dodge like I was playing Fight Night, timing dodges left and right based on what arm was being thrown at me. Only to find out on the 5th chapter I just had to hold left or right.
While it may sound like I'm just dunking on this game for being clunky and easy to abuse there's genuine moments with Callisto where I was in love with its sci fi setting and lore building and characters. I really hope Striking Distance build upon this with a sequel and fine tune the combat.
Not quite what I imagined the spiritual successor to Dead Space to play like but, I still enjoyed my time with it. Looking forward to where the series goes from here.