Fredison
Bio
My list features all the forgettable SNES games my family rented when all the good games were unavailable, as well as the mountain of GBA shovelware I tried for 10 minutes through [REDACTED MEANS], back when boredom was still a thing that existed.
My list features all the forgettable SNES games my family rented when all the good games were unavailable, as well as the mountain of GBA shovelware I tried for 10 minutes through [REDACTED MEANS], back when boredom was still a thing that existed.
Badges
Best Friends
Become mutual friends with at least 3 others
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Roadtrip
Voted for at least 3 features on the roadmap
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
746
Total Games Played
006
Played in 2024
035
Games Backloggd
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Oh, this counts as a separate game? Okay.
My parents got an NES with this when I was barely out of diapers, starting my lifelong obsession. They bitterly regret it to this day.
My parents got an NES with this when I was barely out of diapers, starting my lifelong obsession. They bitterly regret it to this day.
Played way too much of this in Animal Crossing, back in the days when boredom was a thing we could experience. It's all right.
Franchise crossover gacha games have a way of taking mechanics from their respective series and flattening them into fig leaves to be placed in front of the "real" game. That is to say, always roughly the same incremental meta-progression engine meant to be run over months and years.
This is often detrimental, but with the SaGa series, there's a strange alchemy at work. The thing is, SaGa games have their charms but they're rarely GOOD in a traditional sense. At best they're cool and experimental, at worst they feel like beta builds that accidentally shipped. In a weird way, putting the best parts of SaGa games (neat characters, off-beat gameplay systems, Kenji Ito bangers) into a generic gacha template actually ENHANCES the experience. It doesn't make it great; gacha is what it is, but it's all weirdly... potable?
This is often detrimental, but with the SaGa series, there's a strange alchemy at work. The thing is, SaGa games have their charms but they're rarely GOOD in a traditional sense. At best they're cool and experimental, at worst they feel like beta builds that accidentally shipped. In a weird way, putting the best parts of SaGa games (neat characters, off-beat gameplay systems, Kenji Ito bangers) into a generic gacha template actually ENHANCES the experience. It doesn't make it great; gacha is what it is, but it's all weirdly... potable?