83 reviews liked by Frossenkar


I wanted to really like it, buuut idk the combat was pretty awkward. :( Cool aesthetic and ost tho.

Phoenix Wright perfectly summarised this game when he said "I assure you it's quite based". Phoenix is by far the best character in this game , play it for him.

This probably jumps half a star up if I wasn't playing the vita version. The framerate is pretty rough for the action combat. And I liked the action combat. It's pretty fun! And simple. Also some new content in other versions that I can't comment on too much.

I like premises like this, and in ys it's executed pretty nicely. Just some cliched anime cringe to detract from it. And a mixed bag of the character cast. At least they tried and I did like a handful of characters by the end.

Music is so epicccccccccccc damn

In spite of some frustrating aspects, and some really bad stages, I came to enjoy the interesting take on the strategic gameplay in Valkyria Chronicles. The ability of physical objects or character presences to affect the outcomes of encounters outside of their turns, damn. This makes the game feel less conventionally turn-based and more like a pseudo real-time game. Fascinating stuff... Even though it doesn't always work, I have to respect the commitment to refreshing the situations you find yourself dealing with throughout the story.

Story is no slouch either. I certainly didn't expect the narrative of anime but bootleg world war 2 to be nearly as graceful as this turned out to be. It tackles some subjects you wouldn't expect, and I don't have many issues with the way they were handled, just that some parts didn't seem to go anywhere far. I also liked the main cast of characters, Welkin is such a dork xD Shame most of the side-characters don't get anything for themselves beyond combat traits and battle lines, but those do work out for seeing their nature and how they relate to each other.

The picture book approach to ui elements and visuals in general fit VC like a glove

Awesome, gutwrenching finale helps elevate the game above the shortcomings in pacing around the middle. It's a smaller game, you don't need to extend the playtime by forcing players to clear the castle fights!

In terms of combat this game was definitely a step up from Kiryu's dragon engine games, but with some quirks. Several enemy encounters in the main story also felt like they were designed by a nutjob xD

Better than its predecessor, but occasionally trips up in level design.

Strive is amazing when you don't have a bitch in your ear telling you it sucks

A fantasic send off to Kiryu, but Ichiban's side feels a little undercooked.

Where do you even start with this? On any given day it can be a completely different game. It's the sequel to a major part of my childhood and when it first game out it was a dream come true. It was a game that lacked the issues I had with League of Legends done by Valve with Icefrog it was a dream come true.

Over the course of the next decade the game underwent a variety of changes both small and large and while I didn't agree with or love them all it was still an excellent time particularly with friends. Over time it became more difficult to keep up with each change and meta permutation, a match became something I increasingly wished I could step away from in the middle of especially during 90+ minute grinders, the game took itself both more and less seriously and slowly I came to realize it wasn't the game I loved anymore. If you enjoy the moba genre and want to try a game with a long standing legacy and engaging mechanics that will reward skill improvement and knowledge significantly then sure give it a shot but if you've been sucked into the moba genre for years and years where the matches are less fun every day just remember you can stop playing it.