Extremely averse to procedural rhetoric. A wannabe virtualisation of death, loss, and letting go, which becomes a gathering-resources and improving-assets manager game. You would have to empathise, make friends, and carry them beyond. Instead you routinely perceive them as customers, pieces of machinery, and even commodities. Extremely boring, repetitive, and machinic - not to mention the complete loss of continuity between gameplay and story.

Reviewed on Mar 28, 2023


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