37 reviews liked by Gandheezy22


𝔂𝓸𝓾 𝓪𝓻𝓮
𝓤𝓝𝓔𝓜𝓟𝓛𝓞𝓨𝓔𝓓

played the demo with my friend intending to make fun of it bc i knew it was going to be bad and somehow it was even worse than i thought it would be. please just play yttd or danganronpa instead

Inescapable advertises itself as a bit of a Danganropa or 999 clone, a "murder game" with a zany cast of characters and bizarre complicated plot.

It is not. This is a cut and dry social sim, where pretty much no characters are likeable and the writing is terrible. It's like playing through a season of Big Brother. I got about halfway through and couldn't take any more of this absolute embarassment.

Not the worst game I've played this year, because it wasn't completely unpleasant unlike some others, but it goes absolutely nowhere, every character (especially the protagonist) is annoying and one-dimensional and it overstays its welcome significantly.

Avoid - 1.5/10

drakengood

15 hours in and i gotta say, the combat is WAY better than everyone said it was. i'd say once you get more weapons it's very fun. in other words i have permanently ruined my credibility

the homie chandler said that drakengard could never be made nowadays. i was a little skeptical at first, given that this is said about a lot of media by a lot of assholes complaining about how sOfT tHe LiBs ArE. i totally agree tho- drak is the result of a time where a AA studio could get big square money to make a game this offensive, mean, and just weird. there's damn near no room for a direct sequel (minus the premature ending a) and the whole of the experience is as harrowing as it is exhausting. don't take that as a shot against the game in the slightest; from the start of the first mission to my "victory" against the final boss of ending e 50 hours later, drakengard kept me glued to the screen. if not by the gameplay loop, then by the storytelling. i think dissecting the nonstop subversions that cavia pulls again and again around every turn would take away from the experience, so just let me say this: it's not "bad on purpose". the game is insane, unique, uniquely insane, insanely unique, and speaks for itself. it is just do be that way. if you have the patience for challenging art i recommend giving it a try. anyway. i'm gonna go puke now i was way too close to the screen for that final boss

also caim is cool and the music is got damn legendary but you already knew that

https://toxicdevil.neocities.org/drakenguide.pdf

The Princess is the final boss of "I can fix her" girls.

What Cyberpunk should of been

Heavily flawed but relentlessly earnest, this game embodies the core essence of Sonic's appeal. I absolutely agree with another review I saw on here saying this is the best 7/10 videogame ever made.

god why did I play this

Someone out there will enjoy this game, just not me. There were a couple interesting developments, but the writing is just too consistently strange and off-putting for me to say I liked reading it.

Confused. Stupefied, even.

So horribly mismanaged. It almost feels like the devs didn't know that this was to be split into two parts. But they did! This was announced two years before this game. And they also had more time to work on it than most previous Harry Potter games. But there is clearly so much filler that it is so difficult to wrap your head around the process and decision making behind the creation of this game. I mean, even aside from the fact that this is a COVER-BASED SHOOTER... that doesn't even utilize cover!

There's just so much repeat content. In-between the actual story beats which follow the movie, the game presents a set of three small maps every once in a while. You will often return to these locations during the main story or vice versa, making very few areas feel actually unique. The first set is somewhat special, with one mission involving an escape from a dragon cave. Because, you know, going into a dragon cave only to escape it while being hunted is a great idea. But there is also one that's... in an abandoned nuclear powerplant?

Yes, a nuclear powerplant. Not only that, but you return to it later as part of the main story. For some reason they fit in a section where the main characters find Dean Thomas and Griphook traveling and discussing how they're trying to avoid Snatchers (which always conveniently spawn right behind them and in front of you), which gives Harry a lead on Gryffindor's sword. But... he doesn't even catch up to them. Why? And to make matters worse, you have to go back through the level to find a resting spot (this happens often by the way, you run through a level from the back. Filling in time at its finest). The resting spot Hermione decides on is in a cylinder, where, previously while passing it, immortal zombies resided, and in-between which a hundred Snatchers were spawning around every corner.

These are only some of the multitudes of nonsenses which the game throws at you to actually put in some gameplay. Another one worth mentioning, and perhaps the single most egregious one, is that after escaping the Ministry (which Hermione specifically mentions is the single most dangerous place they could be at given their current situation during their attempt at sneaking in) when the trio are on the run, Harry still somehow gets tips about people being held in various locations, and so he RETURNS TO THE MINISTRY TO FREE 6 RANDOM PEOPLE. WITH THE HORCRUX.

And I'm not trying to make it out as if some of the other games don't change the original stories significantly or without much sense in order to add some gameplay, the GBA version of Prisoner of Azkaban comes to mind as it has Malfoy guard the cage Sirius is locked in so there can be a final boss, but this is seriously out there, and in a very serious part as well. Also, it's quite difficult not to nitpick everything, when the actual gameplay is so boring.

Everyone in their mother heard at this point that, for some insane reason, EA decided to make the Deathly Hallows games for mainline consoles be third person shooters. What some may not know is that the shooting is very bad. You unlock spells as you progress the game (There is a level system. Yes, a level system), and while there is only one strict upgrade, they all feel either awkward, look silly, or both. You can make comparisons to guns in other shooters, Stupify is a pistol, Confundo is a sniper (which zooms in Sniper Elite-style when shot by the way) and there is even a rocket launcher. Some spells cause the enemy to fall over, which is incredibly effective as it takes them out of a fight for a time. Others simply deal damage. Confusingly, however, some spells cause a paralyzing effect... like the shotgun one. That's right, you PARALYZE with a SHOTGUN instead of DOING DAMAGE WITH THE SHOTGUN SPELL.

When I said this game is confusing, this truly extends to nearly every aspect of this game. Some things are passable, the music is nice (they even reuse a melody from the very first Philosopher's Stone video game soundtrack very early on, which I found very heartwarming after this whole binge) but it all fails when you just look at what you're doing. Worth noting is that every boss fight is also very weak, you just kinda spam the same spells as always, sometimes literally spam as you just have to press the button a shitload of times aiming at a specific spot. This just wasn't the part that needed this sort of a game. The second has the Battle of Hogwarts, that's where these systems could shine perhaps, but this mellow, character-driven story of part I just doesn't fit, and that's why so much nonsensical content was created, to make it more gamey. The stealth sections in particular stand out, just such a horrible mechanic, though it is kinda cute that, even in the last part, there will always be stealth in Harry Potter games in one way or another.

I had this realization somewhere around the mid-point that I am playing a shitty shooter that is a Harry Potter movie tie-in game, and the location I spent the most time in is an abandoned nuclear powerplant. Again, in a Harry Potter game.

Why?

1 list liked by Gandheezy22