Bio
32 - He/They

I love studying game design, seeing what makes stuff tick, and very big into games with very unique aesthetics/mechanics.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

Pinged

Mentioned by another user

Roadtrip

Voted for at least 3 features on the roadmap

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Travis Strikes Again: No More Heroes
Travis Strikes Again: No More Heroes
Contact
Contact
Baroque
Baroque
Umurangi Generation: Special Edition
Umurangi Generation: Special Edition
Radical Dreamers: Le Trésor Interdit
Radical Dreamers: Le Trésor Interdit

3194

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

1 Credit Clear on Normal - 56,782,505 Points

A charming, simple, and chaotic shmup where you play as a cute little dragon! The scoring system is ludicrous with how easy it is to cheese, 1-ups are plentiful, and there';s so much going on at once that its easy to lose track of where you are VS enemy fire.

However, this game's soundtrack absolutely whips and gets carried with immense charm. Also its short and easy to do a single credit clear! Very nice!

A solid port of Puyo Puyo with caveats of having load times between stages due to loading Cd audio for the newly voiced in-between cutscenes. There's also a slight sound delay when clearing out puyo and it's not as smooth feeling as the arcade original. All that said, its still a very charming game and at its core, its still puyo!

Probably one of the best movement systems in 3D space I've played with in recent years with a lot of animation and care put into the character you play. As far as Metroidvania style games though, I feel its a mixed bag given a lot of lacking direction and basically giving the player free roam to figure everything out on their own. It's not my particular cup of tea as far as design goes, but the areas all connect and there's a surprising amount of scale to each area you visit.

Also they could've totally axe the combat altogether and I think you'd have a far more interesting time. Even with some of the nuances of being able to kick your sword in mid-air and some fun dodge maneuvering, it just doesn't have the impact or complexity to carry itself at large.

I feel like this needs a bit more impact/variety to its combat, given you only have a slim set of attacks and a lot of the time you don't even have to engage. I also think it needs a trim in the size of its areas as a lot of the time its a lot of vacant space that doesn't do much to really help the player, even if there are neat little trinkets laying about.