Gerborious
Bio
He/Him
Using this site to strengthen my writing ability, while working through my backlog.
Video games are just pretty rad.
He/Him
Using this site to strengthen my writing ability, while working through my backlog.
Video games are just pretty rad.
Badges
Loved
Gained 100+ total review likes
Noticed
Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Donor
Liked 50+ reviews / lists
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
410
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Reviewed See More
I don't think I'll ever be fully satisfied with Nintendo's "toybox" design philosophy. It's certainly fun, but it always leaves me a little hollow feeling afterwards. That being said, I would be a fool to not admire just how creatively inspiring Mario Wonder is. A gilded toy chest, filled to bursting with unique ideas.
Bomb Rush Cyberfunk has been one of my most anticipated games for the last several years. However, with anticipation comes expectations, ones that often don't align with reality. It's easy to come up with a preconception of what a game should be, which when left unchecked can lead to one souring their experience. I would be lying if I didn't say that this wasn't the case for me and Bomb Rush.
Bomb Rush is too nice, too passive for me to feel completely invested. I often felt weightless as I drifted through the sprawling levels. If only there was one more mechanic added to the movement system, something extra to manage or manipulate.
Don't get me wrong, as an aesthetic piece Bomb Rush clears with top marks. I love the style, the music, the attitude. At the end of the game, one character says that "graffiti would be hella lame if it was legal", and I have to agree. I would just add that graffiti is also hella lame if its easy.
Bomb Rush is too nice, too passive for me to feel completely invested. I often felt weightless as I drifted through the sprawling levels. If only there was one more mechanic added to the movement system, something extra to manage or manipulate.
Don't get me wrong, as an aesthetic piece Bomb Rush clears with top marks. I love the style, the music, the attitude. At the end of the game, one character says that "graffiti would be hella lame if it was legal", and I have to agree. I would just add that graffiti is also hella lame if its easy.