Bio
He/Him

Using this site to strengthen my writing ability, while working through my backlog.

Video games are just pretty rad.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Donor

Liked 50+ reviews / lists

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Celeste
Celeste
Hollow Knight
Hollow Knight
Cave Story
Cave Story
Spelunky
Spelunky
Outer Wilds
Outer Wilds

410

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

I don't think I'll ever be fully satisfied with Nintendo's "toybox" design philosophy. It's certainly fun, but it always leaves me a little hollow feeling afterwards. That being said, I would be a fool to not admire just how creatively inspiring Mario Wonder is. A gilded toy chest, filled to bursting with unique ideas.

Give me more first person movement games based on melee combat please. I like this a lot.

Bomb Rush Cyberfunk has been one of my most anticipated games for the last several years. However, with anticipation comes expectations, ones that often don't align with reality. It's easy to come up with a preconception of what a game should be, which when left unchecked can lead to one souring their experience. I would be lying if I didn't say that this wasn't the case for me and Bomb Rush.

Bomb Rush is too nice, too passive for me to feel completely invested. I often felt weightless as I drifted through the sprawling levels. If only there was one more mechanic added to the movement system, something extra to manage or manipulate.

Don't get me wrong, as an aesthetic piece Bomb Rush clears with top marks. I love the style, the music, the attitude. At the end of the game, one character says that "graffiti would be hella lame if it was legal", and I have to agree. I would just add that graffiti is also hella lame if its easy.