Maybe I'm making a big deal over nothing but I feel like having your "seemingly normal program that becomes more creepy as you play" immediately begin with spooky ambient noise blaring in the background kinda just serves to remind me how manufactured the whole thing is.

For me, having the game be silent aside from the sounds of the computer and the map application itself would've created a better sense of stumbling into something you shouldn't have in an otherwise normal program, rather than trying to unsettle me with spooky noise from the get-go. If you want to make a game about a seemingly normal thing becoming unsettling, I think non-diegetic sound like that can really pull you out of the moment. Still really love the concept though!

Reviewed on Jan 02, 2023


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