In spite of the slow and clunky movement, the tedious sidequests and poor aiming controls, RE4R shines as an excellent Survival Horror experience that, while providing an overall weaker experience compared to the original, still manages to surpass RE4 in a few surprising ways. Once I got used to the control quirks, I had a blast with this game, because the core of it is incredibly fun, and it boasts some smart additions to the formula that shake up the gameplay enough to be interesting without just feeling like RE4 all over again. Tighten up the controls a bit and I would honestly rate it a 10/10 in the gameplay department, but unfortunately Capcom made some big changes in other places as well.

I cannot forgive is the neutered writing. Capcom has abandoned every overly-wacky aspect of the original game in order to fit it more in line with this new series of remakes, and that's a horrible mistake in my opinion. The new versions of these characters are all great in execution (except Ada who gives a boring performance and also just isn't a character I've ever cared for anyway) but the lack of the original's dumb quibbling and campiness makes this a net-negative in the writing department. What Capcom has yet to realize is that the overarching aspects of this series story are trite and boring, the execution of the story is what makes it fun, and these remakes, in spite of fleshing out their cast, have sucked the soul out of Resident Evil.

There's an early scene in this remake which implies Leon as having some PTSD from RE2, and understandable reaction to what he went through. But then it never gets brought up again, a plot point of zero consequence brought in to make Leon seem more....I don't know, relatable? Not fully serious zombie drama, and not campy zombie flick either, Capcom has landed on the most boring middle-ground possible, which is a shame because I think that RE7 and 8 were largely a step in the right direction with this stuff. I'm actually quite shocked that the insanely charming shooting mini-game even made it into what is otherwise meant to be a more serious game. Hearing your partners cheer you on and hearing the merchant lose his shit as you get a high score was the highlight of the game for me, and I would've gladly welcomed this silliness into the game more often.

RE4R is a fantastic action game, but ultimately I left it feeling that it was afraid of actually BEING RE4. Most of the one-liners are removed, there's no giant robot Salazar, the castle is neutered of its silly swinging blade and trap ceilings, no boulder-out running, nor laser-flipping. Ashley can't be too annoying or yell and scream too much and the villains can't call you on your radio to spit petty insults at you because we don't want to annoy any players. Resident Evil is now a series that wants to be taken seriously, and it'll purge anything it deems "too goofy" in order to alienate as little of its audience as possible. The best it'll manage is some occasional quips from the good guys, and then it's back to business as usual.

If the original game is a self-aware singularity of action movie tropes forming the ultimate parody, then RE4R is simply one of the movies the original was parodying to begin with.

Reviewed on Apr 07, 2023


1 Comment


1 year ago

"If the original game is a self-aware singularity of action movie tropes forming the ultimate parody, then RE4R is simply one of the movies the original was parodying to begin with."

Well said.