The way Mario controls in this game is the closest thing video games have ever gotten to simulating an orgasm

Applies to all versions basically

I love this fucking game but the number of times a bad item or two has completely killed a run is too frustrating to ignore. I get RNG is part of roguelites but the amount of just absolutely useless/detrimental items is frustrating

1993

fuck the full 3d remake, the pre-rendered visuals of the original are as awe-inspiring as they were on release.

My absolute favorite "not actually all that incredible but still could play for 100 hrs." game

Somewhat impressive visuals accompanied by an absolute word-salad of pretty words hiding a simple plotline. Walking sims can and have been done right, this is not one of them.

This is a high-schooler's idea of what a deep game is. Absolute fucking nonsense.

Visually beautiful and with a lot of interesting weapons. The levels can often be overly long and confusing, souring what could've been an FPS for the history books

Absolutely fucking jank, but also some of the most fun I've had in a game in a long time.

Sucker Punch's writing team peaked in the PS2 era. Every attempt at crafting an engaging, relatable story since Sly 3 has fallen embarrassingly short. It's hilarious to me that their human-centric stories are passable at best, but the story of a raccoon, turtle, and pink hippo remains one of the most engaging sagas in all of gaming (Minus Sly 4, of course)

Sly 2 is fucking perfect, its story is an excellent follow-up to its predecessor and is interesting in a way very, VERY few games of its era were. The gameplay is more refined, the comic book art style is perfected, and the voice performances are all top-of-the-line. We didn't deserve this game, and the series didn't deserve the treatment it got after 3.

2020

An emotional narrative with influence from Yume Nikki that is constantly interrupted with a slightly dull Earthbound-inspired RPG.

I loved this game a lot but the dream portions just felt like filler, save for the occasional plot developments that came from it. The visuals and engaging emotion-based combat system saved it from being a TOTAL slog, but I won't deny how much I dreaded returning to another dreamworld section. For depressing games, it's important to have moments of levity so that the not-so-happy portions hit harder, but Omori seemed like it just injected a totally different game in between the depressing segments, and the result is very jarring.

I teetered between a 4 and 4.5 for this one, but I'll go with a 4.5 because despite the bad taste the dream segments left me I still think the art is fantastic and inspired, the narrative is emotional, and the combat system is fun even if it wears out its welcome. It's just one of those games where the positives vastly outweigh the major flaws.

PS. That song that played during the Bad Ending was so corny lol.

Lovely game. The janky controls and slightly unintuitive gameplay are only small hurdles for what is a very pretty, dream-like experience. Once you get the hang of the controls the game gets really fun, and exploring the lovely environments (with an equally lovely soundtrack) becomes a very zen-like experience.

My only gripe is that there isn't more of it, I finished the game in under three hours and would've loved more challenging levels.

Played with Leoetlino's Project Restoration Mod, this is far and away the definitive version of MM. 10/10

Played without it, it's still great but is also a frustrating regression on many of the aspects that made the N64 original so loved. 8/10

If you're not about playing with mods, just play the N64 version. You can't go wrong since the game is terrific in all forms, but the N64 is the most consistent experience out-of-the-box.