Bio
I don't have a lot of experience in gaming, I mostly play mainstream titles and lack proper knowledge of the medium and its minute mechanics, so don't take my opinions/ratings too seriously.

Favourites for now are limited to games I have replayed, am playing or played recently (cycling around, nothing definitive).

Still in the process of adding all the games I've played, will take some time.

Rating present for only original entry of the game if it has multiple versions/DLCs (2 exceptions for the latter).

Slightly different star rating system for Visual Novels, refer to VNDB for precise ratings of it: https://vndb.org/u168230
Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

On Schedule

Journaled games once a day for a week straight

Trend Setter

Gained 50+ followers

Elite Gamer

Played 500+ games

Liked

Gained 10+ total review likes

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Popular

Gained 15+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Favorite Games

Half-Life
Half-Life
Batman: Arkham Asylum
Batman: Arkham Asylum
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City
Dishonored
Dishonored
Limbo
Limbo

588

Total Games Played

000

Played in 2024

005

Games Backloggd


Recently Played See More

Limbo
Limbo

Sep 19

Half-Life: Opposing Force
Half-Life: Opposing Force

Sep 17

Wolfenstein 3D
Wolfenstein 3D

Jul 22

The Dweller
The Dweller

Jul 16

Zuma
Zuma

Jul 15

Recently Reviewed See More

Minimalistic and abstract in style, open to interpretation narrative, beautifully seaming together film noir aesthetic, the German Expressionism esque art direction and style with sombre use of sound, Limbo throws the player into a unique atmosphere. The gameplay controls are refined and smooth and are complemented by the physics of the mechanics which in combination with the film grain filter lends an ethereal experience.

I deem two aspects as the most important in forming the identity of a stealth game; they are level design and the freedom of choosing to assault or not. Dishonored is a masterfully created combination of both and is thus, one of the greatest stealth games ever.

With one of the most ingenious uses of imbuing player choices into a cause-and-effect system at the centre, it's visible how the world design is such that it keeps track of every stealth choice, and displays its effects through various factors like number of rats, environmental state, NPC dialogue, severity of the plague, etc. Stealth games which are also action-adventure often tend to deviate from the central design philosophy of stealth, and tend to indulge highly in a spectacle with flashy action; Dishonored does not avoid that per se, but it definitely tries to weave around it, albeit intentionally. Despite the narrative urging towards a "correct way to play", it intelligently prioritises player freedom.

The sheer difference in experience based on my own choices of whether to kill, confront or leave alone was a revelation. The disparity between my high and low chaos playthroughs was far more than "bad/good ending", it delivered a whole new experience. While it is true that the Chaos system isn't that well conceived and complete, it serves as perfect leverage to influence the consequences of lethalities into the level designs which brings us to the meticulously crafted world of Dunwall.

Every level is superbly designed with unique pathways, routes and the player has complete liberty to achieve the target in numerous ways, with not a single method breaking the narrative harmony. Especially fantastic is Lady Boyle's Last Party with the sheer complexity of the level layers.

Coming to technical performance, the stealth mechanics are immaculate because of which there's more than enough allure to stick to stealth in combination with the astonishingly innovative ways in which magic complements either style over the unpolished FPS mechanics and slightly janky combat.

Last, but not the least, the downloadable content. Dunwall City Trials is a nightmarish mess, especially for achievement merchants, you can go ahead and skip that. The Knife of Dunwall, in particular, and the Brigmore Witches, with the assassin Daud as the playable character, are remarkable in every manner. While I do not agree with a popular sentiment of the two DLCs being better than the main game, I can definitely see why. Taking all the strengths of the original game, the DLCs script a fabulous story about Daud's quest for redemption which catapult him to the position of the best character in the series by ease. Brilliant.

Every mission of Dishonored serves as a great narrative piece and can be enjoyed and appreciated by any person alike. There's something for everyone. A consummate work of the medium and arguably the best stealth game of the past ten years.

What insight can I give about Half-Life that hasn't already been said? A groundbreaking work of superb craftsmanship that changed gaming forever. The smoothness of its movement, FPS mechanics and physics are commendable and among the best even today alongside one of the best atmospheres in video games. Throughout my three playthroughs, I felt transported to the world of Half-Life due to its impeccable immersion, experiences that I'd love to revisit. Even the most shortened list of must play video games should contain Half-Life, it's that important.