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I have to go.
Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers

Listed

Created 10+ public lists

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Organized

Created a list folder with 5+ lists

Roadtrip

Voted for at least 3 features on the roadmap

Shreked

Found the secret ogre page

4 Years of Service

Being part of the Backloggd community for 4 years

Busy Day

Journaled 5+ games in a single day

GOTY '21

Participated in the 2021 Game of the Year Event

Well Written

Gained 10+ likes on a single review

GOTY '20

Participated in the 2020 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

GOTY '19

Participated in the 2019 Game of the Year Event

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Popular

Gained 15+ followers

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

Invisible, Inc.
Invisible, Inc.
Hyper Light Drifter
Hyper Light Drifter
Outer Wilds
Outer Wilds
Pyre
Pyre
Thumper
Thumper

1525

Total Games Played

027

Played in 2024

002

Games Backloggd


Recently Played See More

Children of the Sun
Children of the Sun

Apr 11

Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade

Mar 10

Outer Wilds: Echoes of the Eye
Outer Wilds: Echoes of the Eye

Feb 28

Alan Wake II
Alan Wake II

Feb 10

Mr. Run and Jump
Mr. Run and Jump

Feb 07

Recently Reviewed See More

Fantastic music, easily my favorite soundtrack of the year. I didn't end up liking the game much, but that's okay.

(warning: kinda revealing on protagonist's role in the story, more implication than explicit, but)

An audio-visual masterpiece. The environments are gorgeous, so layered in scope. It's a pleasure to blast through the world, and even if the combat is a touch rote by the end, you can feel the effort and see the competent hands at work in every frame.

... I don't like the writing very much. I find myself longing for how muted Hyper Light Drifter was. I don't mind all of it. I mostly liked—if not loved—the performances, the secondary characters, the interstitials.

But the scattered storytelling afforded by audio logs you can technically collect in any order is genuinely a baffling choice. It necessitates an oblivious protagonist, at least as it's been executed here, and I had so much trouble connecting with Rei because of it. Her musings and observations are almost entirely divorced from the context of all the other things she's witnessed.

It's real armchair designer shit, but what this means to me is that she's not allowed to doubt her purpose. She's not allowed to sincerely interrogate what she's learning. She's accumulating discrete pieces of information, seemingly helpless to construct the bigger picture. Given the fraught nature of her mission, experiencing serious doubt about what's happening here is not only a sensible reaction, it's a prerequisite for a person to be believable.

I don't think it's a compelling way to frame your main character. I kept wanting Rei to follow a thought. You know? Like how you have a thought, and it establishes a chain of successive thoughts that leads you to something resembling a conclusion? You know, right? It's that thing people do. Even if it's a hassle sometimes, we more or less can't help it. She doesn't do that. Just flailing at an attempt would be enough.

She feels like a victim of the structure, a storyteller's pawn, not a person who makes choices.

And... even if there's an overriding reason for why she hardly ever reaches any conclusions, and she's simply deluding herself, I never got the sense that she's struggling with that delusion. I'd get it. I can understand what's going on, she can ignore the obvious, embroiled in that struggle. But that requires her to struggle.

Despite how overwhelmingly critical that all was, I did enjoy the game. It's worth playing just to see the space they've crafted. It's fantastic.

I don't think I like a single one of the systems they've added to this game post-launch. It's a shallow mess of unending tasks and upkeep. The relatively infinite cosmos at your fingertips, the wonder of space on tap, and they've furnished it with what feels like an insatiable fear that you might for one second be unoccupied. Unbothered.

If they let you hit a button to disable the mission log, and jettison most of the Fun to opt-in, that might be nice. Could be something. It's just incessant, the noise, the overtures beseeching you onto a plethora of colorful, ornate treadmills that all end up the exact same place.

Nowhere. They're treadmills.