(Minor Spoilers)

Ryo gets ¥300 per crate he moves with the forklift. That might not sound great but let's really do the math:

The first few warehouses are very close to the crates. In real time, it would probably take me three minutes at most to move one. That's twenty an hour, which is ¥6000. In an eight hour work day, that would be ¥48000 per day. Adjusted for inflation (the game takes place in 1986) and factoring out the two hour lunch break, that's about ¥44,534 per day. That's about $319, or £253. Per day. For driving a forklift.

Great little puzzle game! The game is full of personality and the vibe it gives off makes you want to experiment and solve problems in unconventional ways. It can get tough sometimes and it will probably piss you off, but it'll piss you off in a way that makes you want to keep playing. It's the type of game where you'll get stumped for a while so you go to take a nasty dump and while you're wiping your ass the solution to the level comes to your mind. Then you hurry back and do it and it feels awesome.

High recommendation, especially for puzzle game fans.

Feels like Puyo Puyo's Sonic Jam moment. Great ports and oodles of new content. Lots of care was taken to retrofit mechanics and characters from later games into Tsuu's engine and art style. It's a real treat for fans and one of the best ways to play these games.

Edit: oh yeah there's also a whole rpg mode with an overworld and dungeons and it's better than the actual Puyo Puyo rpg released sixteen years later. Good stuff!

This was like the only game I'd play on the 2600 as a wee lad. Never finished it but I remember playing it a lot. I have a very distinct memory of having the console and TV set up on top of a piano and playing Donkey Kong in front of some other kid to show him my mad gamer skills.

He never talked to me again. Must have been traumatized.

What is the point of a rhythm game where the gameplay is completely unrelated to the music? Isn't the fun of this sort-of game the fact that you are performing music? They could have just as well put the crazy bus soundtrack in the background and it wouldn't change a thing. It's a shame too because some of the music is really good but even then most of it is just lifted from older Puyo Puyo or Madou Monogatari albums. Maybe a game like this could work if the music was actually designed around the game but, well, it isn't. Oh well. The character designs are cute, at least.

All stand for Puyo Day to become the next international holiday

in truth, Puyo Puyo will always make me so happy. Thank you, Puyo Puyo.

there are these VERY SERIOUS scenes in gray labs that are VERY SERIOUS because the bad guys are going to do TERRORIST things and the game is VERY SERIOUS. then the level starts and the music sounds like a monster truck commerical

A fun surprise! I hear this game described as a metroidvania which isn't exactly accurate. Every level is completely separate, but each one is designed kinda like those metroidvanias with backtracking to unlock inaccessible areas using newfound abilities. I really like how you carve out every level like this, it makes it feel like you've really conquered the area and fully understand it.

The real star is the player character who's lots of fun to control. She interacts with the environment and enemies very naturally, it's fun to go through the game and chain together all the moves super smoothly. It has a level of polish and fluidity in the intersection and animation that you'd expect from a bigger game. Yeah, that's a good way to describe this game: polished. It has that Nintendo level of polish and imagination that pushes it over the edge.

High recommendation.

How does this get made and released? The year was 2006, hadn't we figured out what was required for a AAA release by that point? There's so many things in this game that were perfectly fine in Sonic Adventure, which came out 8 years earlier. This game feels like it came out before Sonic Adventure. What the fuck happened? They already had a good foundation to build from! In theory this game is very similar to Sonic Adventure but it's just a little bit... off. Why are the hub areas so massive when they weren't that way in Sonic Adventure? Why does Sonic awkwardly preserve all his momentum when he changes direction during a jump, even though Sonic Adventure did it correctly? Why don't enemies die when I jump on them like in Sonic Adventure? Why am I forced to play as other characters even though I fucking selected Sonic, when that isn't the case in Sonic Adventure? In that game, if I wanted to play as Tails, I'd fucking choose Tails from the menu. I don't want to play as Tails, I want to play as Sonic. This isn't complicated! Sonic 06 is full of things that make you go wonder why they were chosen, why they had to happen.

I suppose the real question is why I chose to play it... and I really don't know. It was five bucks on the Xbox store so I figured there isn't much to lose. Don't make my mistake, just leave the game alone.

I think this game's heart is in the shape of a smiley face emoji. It's so happy! It has a Christmas vibe going on, so if you have family over for the holidays and wanna play some games, consider Astra Superstars! I mean, according to Backloggd, it is literally made by Santa Claus. What's not to love?

Chicken_nugget attacked a teamate.

Terrorists Win.

okay real question here: why am I, the killer person, buying weapons? Does the story explain this? I am a terrorist. Like, why am I here if I'm not already armed? MY JOB IS TO KILL PEOPLE. Isn't it? If there's any terrorists on Backloggd, please let me know if you have to purchase your weapons on-the-spot when you're doing the whole "terrorism" thing, I'd love to hear about it.

congrats microsoft for making this really cool and forward-thinking Custom Soundtracks feature on the Xbox, then making the only way to transfer files desktop is with shitty music app that for some reason requires Windows Media Player 9 on the computer (spoiler alert: I can't install Media Player 9 on Windows 10).

I'm aware I could also rip them from a CD but my disc drive doesn't work anymore.

This makes me angrier than it should.

Bill Murray
and then there's Ernie Hudson
Dan Aykroyd
and Harold Ramis
They were the Ghostbusters
but now they are no longer busting ghooooosts
They are now doing

porno

Bill Murray
he is in the porno
He is screwing the ghost
And sometimes he fucked
It's a movie

I think the insane damage output and moon jumps of Virtua Fighter are a perfect fit for a game where you can fight a car with the tree from the Sega AM2 logo. What a game!

Arcade-perfect Perfection. Probably. I'm assuming that this is the best one for like the competitive players and all that but honestly most of my enjoyment came from the sheer absurdity of the game. Like, there's this intense music playing while a demon or something gets his ass beat by little red riding hood with grenades. On a train that has a mouth. Oh, of course the train is piloted by a skeleton. Truly every frame is a painting. Is it supposed to be this funny or am I an asshole? It's all pure fun, and cooler than Street Fighter could ever be.