44 reviews liked by Hypnomad


this happened to my buddy ryan.

okay... genuinely, how the fuck did i not review this game before? i love it. it's so good. it's very tedious and i will knock it down for being a bit unfair or unfun sometimes (paralysis ailment hitting me every 15 seconds no joke? dunno what happened there still.) but it's so good. the story drives me insane. i read the manga because i didn't understand it, but now i do and now i feel like my mind is exploding. go play it, it really is worth it. beautiful themes about struggling with religion, survivor's guilt, trauma, and queerness. baroque is a very queer game, that's barely subtle. if you didn't see it then whatever but yeah. it was definitely there. there's a large element of transgenderism in this story.

I get it, the Sega Saturn version looks ever so slightly better. Still playing the the PS1 version tho. Tweeking if you think Im finna play a first-person game that rinky dinky ass Saturn controller. Game still slaps tho, shits swagged up off the wazoo.

The post-industrial nightmare environs are astounding on their own, but they also elevate the tension and survival elements of its gameplay, which is basically 3D Mystery Dungeon. It's a run-based game where I was genuinely absorbed by the world and story.

gameplay is rough around the edges but still functions well as a roguelite. obviously if you're playing this game it's for the vibes and art, which remain cool even on your 50th run

(Winner of "Friday Night Frights" for scariest game of 2023, speech below)

Okay /v/, let's address the elephant in the room:

Yes, World of Horror does draw obvious inspiration from the works of Junji Ito. But as we all know, how pretty a game is has nothing to do with how good it is... or how scary. That said, World of Horror's aesthetic is doing a lot of heavy lifting, and the game clearly leans into the old adage of 'what you don't see is scarier than what you do'.

In a year filled with boats, bunkers and daycares, World of Horror gives us something new through a uniquely nostalgic spin on the roguelike: combining a 1-bit manga aesthetic, a minimalistic soundtrack, and mechanics harkening back to old-school adventure games. And leave it to a dentist to know how to build an atmosphere of dread: watching the cast of oddball characters encounter increasingly bizarre horrors in a city slowly becoming more twisted makes survival feel that much more daunting, to say nothing of actually solving the mystery. The game gives you all the time you need to make your decisions, but only an eternity to regret them.

That this game was basically developed by one person from /agdg/ should, on its own, put the rest of the industry to shame. That the game is actually scary, and fun, should put them in the grave.

Master.
I shit my pants.
I shit my pants really bad.
Stinky.
In the name of Harman...

A unique and bizarre experience that never let me down a single bit, pure schizo shit too. also, sumio is my husband.

NieR

2010

I've always seen people complain about/filtered by the gameplay and honestly, I don't fucking see it at all, and I might even say it was better than automata's.
The story, characters, and setting were all very good and compelling and I liked how the endings/routes reveal more twists and interesting info about the bosses