So I'm not really the target audience for this game but I love trying games too much for that to stop me. I'm glad I tried this, Princess Farmer is a fantastic game!

I'll get right to the root of my praise: Princes Farmer is the best match 3 game I've ever played. The core systems design is genius and there's a great variety of interesting levels to explore it with. This leads to a fun game that stays fresh for it's entire runtime.

In order to explain what's so clever about Princess Farmer's gameplay, I'll have to indulge the computer scientist part of me and talk about data structures. The secret ingredient that makes the player's interaction with match 3 mechanics so good is stacks.
Every column of the board is an endless stack of vegetables. As the player, you can push and pop vegetables from the top layer of the board. The last in first out action doesn't stop there... your hands are also a stack... that can only hold 5 items at a time!
Your interaction with the board is not only incredibly unique and interesting conceptually, but it's also operating under a tricky constraint.
You'll constantly flow between digging and burying while cursing the vegetables getting in the way of your hopes and dreams. It makes for both a fun and utterly approachable challenge. It was also incredibly satisfying to learn the nuances of this system... what starts as a system getting in your way becomes a powerful machine for stacking the board in your favor.

What really makes this gameplay shine is the constant variety in level objectives, constraints, and boards. There are 2 types of challenges in this game: speedy and thinky. One of the great decisions form the developer is that you can choose what you prefer when starting every mission. You can play this game with only speedy challegnes, only thinky challenges or balanced which containts plenty of both. It's neat to see the option if one of those styles doesn't appeal to you. Diversity is what appeals to me, so I enjoyed playing balanced for my playthrough. Alternating between these 2 styles of challenges was great for pacing.

The game has a nice arsenal of level objectives. It's rare that you're just trying to score points, often you want to harvest specific vegetables. Sometimes you want to harvest specific arrangements or areas. The real spicy stuff is the constraints, specifically the ones that want you to avoid something. It's incredibly amusing to play a level where you're trying to harvest as much as a vegetable within only so many points. I love the way those delicious combos become dangerous traps. There's nothing like the feeling of being jump scared by matches and watching in terror as the board bursts into points.

I love the way challenges and constraints are implemented as soft optimization goals. Some of the more interesting ones would be quite frustrating if I was trying to beat a level without failing them. This game is more like "here's you budget of {constraint} have fun scoring as much of {goal} as possible". I enjoyed this style, although it's worth noting that if you really master avoiding something then you can stay on some levels for a slightly uncomfortable amount of time. That's not too big of an issue though, it's almost self solving from the player feeling like moving on or increasing their pace.


The art is nice, there's some areas that are quite pretty. I enjoyed the soundtrack a lot, it wraps the game in great vibes while also having some lovely highlights.
The story is not for me. It's quite blushy crushy and wasn't terribly interesting. I can still appreciate how fluffy and gay it is. There's lots of filler, it feels intentional as part of how much the game pays so much homage to magical girl anime {which admittedly I don't know very much about, I've only watched princess tutu}.

The last episode of Princess Farmer was my favorite in almost every aspect, i thoroughly enjoyed all the other ones but that was a clear highlight. I also loved the area you go through in episode 8.
Even though I didn't truly vibe with the story, it was frequently amusing and never annoying.

There's an impressive amount of alternate color schemes and cosmetics for the main character. This isn't normally something I meaningfully engage with in games, here I was able to enjoy it slightly more than I was expecting too.

Finally I appreciate the character that uses neopronouns. It's so satisfying how naturally everyone just accepts and uses them correctly. It's also free conjugation practice for me since I have a friend that uses the same ones 🙂

Reviewed on Jun 01, 2023


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